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Diffstat (limited to 'not/PhysicalBody.lua')
-rw-r--r-- | not/PhysicalBody.lua | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/not/PhysicalBody.lua b/not/PhysicalBody.lua new file mode 100644 index 0000000..e9625fa --- /dev/null +++ b/not/PhysicalBody.lua @@ -0,0 +1,93 @@ +--- `PhysicalBody` +-- Abstract class for drawable entity existing in `not.World`. +PhysicalBody = { + body =--[[love.physics.newBody]]nil, +} + +-- `PhysicalBody` is a child of `Sprite`. +require "not.Sprite" +PhysicalBody.__index = PhysicalBody +setmetatable(PhysicalBody, Sprite) + +--[[ Constructor of `PhysicalBody`. +function PhysicalBody:new (world, x, y, imagePath) + local o = setmetatable({}, self) + o:init(world, x, y, imagePath) + return o +end +]] + +-- Initializer of `PhysicalBody`. +function PhysicalBody:init (world, x, y, imagePath) + Sprite.init(self, imagePath) + self.body = love.physics.newBody(world.world, x, y) +end + +-- Add new fixture to body. +function PhysicalBody:addFixture (shape, density) + local shape = love.physics.newPolygonShape(shape) + local fixture = love.physics.newFixture(self.body, shape, density) + return fixture +end + +-- Position-related methods. +function PhysicalBody:getPosition () + return self.body:getPosition() +end +function PhysicalBody:setPosition (x, y) + self.body:setPosition(x, y) +end + +-- Velocity-related methods. +function PhysicalBody:setLinearVelocity (x, y) + self.body:setLinearVelocity(x, y) +end +function PhysicalBody:getLinearVelocity () + return self.body:getLinearVelocity() +end + +-- Various setters from Body. +-- type: BodyType ("static", "dynamic", "kinematic") +function PhysicalBody:setBodyType (type) + self.body:setType(type) +end +function PhysicalBody:setBodyFixedRotation (bool) + self.body:setFixedRotation(bool) +end +function PhysicalBody:setBodyActive (bool) + self.body:setActive(bool) +end + +-- Physical influence methods. +function PhysicalBody:applyLinearImpulse (x, y) + self.body:applyLinearImpulse(x, y) +end +function PhysicalBody:applyForce (x, y) + self.body:applyForce(x, y) +end + +-- Update of `PhysicalBody`. +function PhysicalBody:update (dt) + Sprite.update(self, dt) +end + +-- Draw of `PhysicalBody`. +function PhysicalBody:draw (offset_x, offset_y, scale, debug) + Sprite.draw(self, offset_x, offset_y, scale) + if debug then + for _,fixture in pairs(self.body:getFixtureList()) do + local category = fixture:getCategory() + if category == 1 then + love.graphics.setColor(255, 69, 0, 140) + end + if category == 2 then + love.graphics.setColor(137, 255, 0, 120) + end + if category == 3 then + love.graphics.setColor(137, 0, 255, 40) + end + -- TODO: `world` is not a member of `PhysicalBody` or its instance normally. + love.graphics.polygon("fill", self.world.camera:translatePoints(self.body:getWorldPoints(fixture:getShape():getPoints()))) + end + end +end |