diff options
Diffstat (limited to 'not/Effect.lua')
-rw-r--r-- | not/Effect.lua | 32 |
1 files changed, 12 insertions, 20 deletions
diff --git a/not/Effect.lua b/not/Effect.lua index dd7570a..82d6819 100644 --- a/not/Effect.lua +++ b/not/Effect.lua @@ -1,29 +1,19 @@ +require "not.Decoration" + --- `Effect` -- Short animation with graphics that plays in various situation. -- TODO: animation is currently slower than it used to be, check if it is ok; if not then make it possible to change it to 0.06 delay. -Effect = { - finished = false, -} +Effect = Decoration:extends() --- `Effect` is a child of `Decoration`. -require "not.Decoration" -Effect.__index = Effect -setmetatable(Effect, Decoration) +Effect.finished = false -- Constructor of `Effect`. -function Effect:new (name, x, y) - local o = setmetatable({}, self) - o:init(name, x, y) - -- Load spritesheet statically. - if self:getImage() == nil then - self:setImage(Sprite.newImage("assets/effects.png")) +function Effect:new (name, x, y, world) + -- TODO: Load spritesheet statically. Put it to load or somewhere else within non-existent resource manager. + if Effect:getImage() == nil then + Effect:setImage(Sprite.newImage("assets/effects.png")) end - return o -end - --- Initializer of `Effect`. -function Effect:init (name, x, y) - Decoration.init(self, x, y, nil) + Effect.__super.new(self, x, y, world, nil) self:setAnimationsList(require("config.animations.effects")) self:setAnimation(name) end @@ -31,7 +21,7 @@ end -- Update of `Effect`. -- Returns true if animation is finished and effect is ready to be deleted. function Effect:update (dt) - Decoration.update(self, dt) + Effect.__super.update(self, dt) return self.finished end @@ -44,3 +34,5 @@ function Effect:goToNextFrame () self.finished = true end end + +return Effect |