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-rw-r--r--not/Cloud.lua63
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+-- `Cloud`
+-- That white thing moving in the background.
+
+-- WHOLE CODE HAS FLAG OF "need a cleanup"
+
+-- Metatable of `Cloud`
+-- nils initialized in constructor
+Cloud = {
+ x = 0, -- position horizontal
+ y = 0, -- position vertical
+ t = 1, -- type (sprite number)
+ v = 13, -- velocity
+ sprite = nil,
+ quads = {
+ [1] = love.graphics.newQuad( 1, 1, 158,47, 478,49),
+ [2] = love.graphics.newQuad(160, 1, 158,47, 478,49),
+ [3] = love.graphics.newQuad(319, 1, 158,47, 478,49)
+ }
+}
+
+-- Constructor of `Cloud`
+function Cloud:new(x, y, t, v)
+ -- Meta
+ local o = {}
+ setmetatable(o, self)
+ self.__index = self
+ -- Load spritesheet to metatable if not yet loaded
+ if self.sprite == nil then
+ self.sprite = love.graphics.newImage("assets/clouds.png")
+ end
+ -- Init
+ o.x = x or self.x
+ o.y = y or self.y
+ o.t = t or self.t
+ o.v = v or self.v
+ return o
+end
+
+-- Position
+function Cloud:getPosition()
+ return self.x, self.y
+end
+
+-- Update of `Cloud`, returns x for world to delete cloud after reaching right corner
+function Cloud:update(dt)
+ self.x = self.x + self.v*dt
+ return self.x
+end
+
+-- Draw `Cloud`
+function Cloud:draw(offset_x, offset_y, scale)
+ -- locals
+ local offset_x = offset_x or 0
+ local offset_y = offset_y or 0
+ local scale = scale or 1
+ local x, y = self:getPosition()
+ -- pixel grid
+ local draw_x = (math.floor(x) + offset_x) * scale
+ local draw_y = (math.floor(y) + offset_y) * scale
+ -- draw
+ love.graphics.setColor(255,255,255,255)
+ love.graphics.draw(self.sprite, self.quads[self.t], draw_x, draw_y, 0, scale, scale)
+end \ No newline at end of file