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+--- `Cloud`
+-- That white thing moving in the background.
+-- TODO: extends variables names to be readable.
+Cloud = {
+ t = 1, -- type (sprite number)
+ v = 13 -- velocity
+}
+
+-- TODO: allow maps to use other quads and sprites for clouds
+-- TODO: you know this isn't right, don't you?
+local animations = {
+ default = {
+ [1] = love.graphics.newQuad( 1, 1, 158,47, 478,49),
+ frames = 1,
+ repeated = true
+ },
+ default2 = {
+ [1] = love.graphics.newQuad(160, 1, 158,47, 478,49),
+ frames = 1,
+ repeated = true
+ },
+ default3 = {
+ [1] = love.graphics.newQuad(319, 1, 158,47, 478,49),
+ frames = 1,
+ repeated = true
+ }
+}
+
+-- `Cloud` is a child of `Decoration`.
+require "not.Decoration"
+Cloud.__index = Cloud
+setmetatable(Cloud, Decoration)
+
+-- Constructor of `Cloud`.
+function Cloud:new (x, y, t, v)
+ local o = setmetatable({}, self)
+ o:init(x, y, t, v)
+ -- Load spritesheet statically.
+ if self:getImage() == nil then
+ self:setImage(Sprite.newImage("assets/clouds.png"))
+ end
+ return o
+end
+
+-- Initializer of `Cloud`.
+function Cloud:init (x, y, t, v)
+ Decoration.init(self, x, y, nil)
+ self:setAnimationsList(animations)
+ self:setVelocity(v)
+ self:setType(t)
+end
+
+-- Setters for cloud type and velocity.
+function Cloud:setType (type)
+ local animation = "default"
+ if type > 1 then
+ animation = animation .. type
+ end
+ self:setAnimation(animation)
+ self.t = type
+end
+function Cloud:setVelocity (velocity)
+ self.v = velocity
+end
+
+-- Update of `Cloud`, returns x for world to delete cloud after reaching right corner.
+function Cloud:update (dt)
+ Decoration.update(self, dt)
+ self.x = self.x + self.v*dt
+ return self.x
+end