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-rw-r--r--menu.lua14
1 files changed, 10 insertions, 4 deletions
diff --git a/menu.lua b/menu.lua
index 72c2087..d18e149 100644
--- a/menu.lua
+++ b/menu.lua
@@ -16,7 +16,7 @@ Menu = {
portrait_sprite = nil,
portrait_sheet = require "portraits",
scale = 4,
- countdown = 3
+ countdown = 6
}
-- Constructor of `Menu`
@@ -39,7 +39,7 @@ function Menu:newSelector()
local w, h = love.graphics.getWidth()/self.scale, love.graphics.getHeight()/self.scale
local n = #self.selectors - 1
table.insert(self.selectors, selector)
- local x = (w-79)/2+n*38
+ local x = (w-76)/2+n*44
local y = h/2-16
selector:setPosition(x, y)
end
@@ -52,7 +52,13 @@ function Menu:draw()
for _,selector in pairs(self.selected) do
selector:draw()
end
- love.graphics.print(self.countdown,2,2,0,self.scale,self.scale)
+ local countdown, _ = math.modf(self.countdown)
+ local w, h = love.graphics.getWidth()/self.scale, love.graphics.getHeight()/self.scale
+ if self.countdown < 6 then
+ love.graphics.setFont(Bold)
+ love.graphics.print(countdown,(w/2-6.5)*self.scale,(h/2+20)*self.scale,0,2,2)
+ love.graphics.setFont(Font)
+ end
end
function Menu:update(dt)
@@ -67,7 +73,7 @@ function Menu:update(dt)
if state then
self.countdown = self.countdown - dt
else
- self.countdown = 3
+ self.countdown = 6
end
if state and self.countdown < 0 then
self:startGame()