diff options
Diffstat (limited to 'menu.lua')
-rw-r--r-- | menu.lua | 92 |
1 files changed, 46 insertions, 46 deletions
@@ -107,6 +107,31 @@ function Menu:getBounce(f) return math.sin(self.header_move*f*math.pi) end +-- Update +function Menu:update(dt) + local state = true + if self:getSelectorsNumberActive() > 1 then + for _,selector in pairs(self:getSelectorsActive()) do + state = state and selector.state + end + else + state = false + end + if state then + self.countdown = self.countdown - dt + else + self.countdown = Menu.countdown -- Menu.countdown is initial + end + if state and self.countdown < 0 then + self:startGame() + end + -- Bounce header + self.header_move = self.header_move + dt + if self.header_move > 2 then + self.header_move = self.header_move - 2 + end +end + -- Draw function Menu:draw() -- locals @@ -135,31 +160,6 @@ function Menu:draw() end end --- Upadte -function Menu:update(dt) - local state = true - if self:getSelectorsNumberActive() > 1 then - for _,selector in pairs(self:getSelectorsActive()) do - state = state and selector.state - end - else - state = false - end - if state then - self.countdown = self.countdown - dt - else - self.countdown = Menu.countdown -- Menu.countdown is initial - end - if state and self.countdown < 0 then - self:startGame() - end - -- Bounce header - self.header_move = self.header_move + dt - if self.header_move > 2 then - self.header_move = self.header_move - 2 - end -end - -- Speed up countdown function Menu:countdownJump() if self.countdown ~= Menu.countdown then -- Menu.countdown is initial @@ -167,7 +167,7 @@ function Menu:countdownJump() end end --- +-- Called when selector is deactivated function Menu:unselectSelector(selector) local i = 0 for _,v in pairs(self:getSelectorsActive()) do @@ -182,12 +182,28 @@ function Menu:unselectSelector(selector) end end --- Controllers +-- Get table of nauts currently selected by active selectors +function Menu:getNauts() + local nauts = {} + for _,selector in pairs(self:getSelectorsActive()) do + table.insert(nauts, {selector:getSelectionName(), selector:getController()}) + end + return nauts +end + +-- WARUDO +function Menu:startGame() + local world = World:new(self.maplist[self.map], self:getNauts()) + changeScene(world) +end + +-- Controllers stuff function Menu:assignController(controller) controller:setParent(self) end -function Menu:controllerPressed(control, controller) +-- Controller callbacks +function Menu:controlpressed(set, action, key) -- assign to character selection if control == "attack" then local selector = self:getSelectorsInactive()[1] @@ -211,21 +227,5 @@ function Menu:controllerPressed(control, controller) end end end - --- It just must be here -function Menu:controllerReleased(control, controller) -end - -function Menu:getNauts() - local nauts = {} - for _,selector in pairs(self:getSelectorsActive()) do - table.insert(nauts, {selector:getSelectionName(), selector:getController()}) - end - return nauts -end - --- WARUDO -function Menu:startGame() - local world = World:new(self.maplist[self.map], self:getNauts()) - changeScene(world) -end +function Menu:controlreleased(set, action, key) +end
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