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-rw-r--r--menu.lua25
1 files changed, 11 insertions, 14 deletions
diff --git a/menu.lua b/menu.lua
index 34cb539..87369da 100644
--- a/menu.lua
+++ b/menu.lua
@@ -1,8 +1,8 @@
-- `Menu` (Scene)
-- It creates single screen of a menu
+-- I do know that model I used here and in `World` loading configuration files is not flawless but I did not want to rewrite `World`s one but wanted to keep things similar at least in project scope.
require "selector"
-require "button"
-- Here it begins
Menu = {
@@ -23,14 +23,9 @@ function Menu:delete() end
-- Load menu from file
function Menu:load(name)
local name = "config/" .. (name or "menumain") .. ".lua"
- print(name)
local menu = love.filesystem.load(name)
self.elements = menu()
-end
-
--- Creators
-function Menu:newButton()
- local button = Button:new()
+ self.elements[self.active]:focus()
end
-- LÖVE2D callbacks
@@ -38,27 +33,29 @@ function Menu:update(dt) end
function Menu:draw()
local scale = self.scale
love.graphics.setFont(Font)
- for i,v in ipairs(self.elements) do
- if self.active == i then
- love.graphics.setColor(255, 128, 0, 255)
- else
- love.graphics.setColor(255, 255, 255, 255)
- end
- love.graphics.print(v, 10, (80-5*#self.elements+10*i)*scale, 0, scale, scale)
+ for _,element in pairs(self.elements) do
+ element:draw(scale)
end
end
-- Controller callbacks
function Menu:controlpressed(set, action, key)
if action == "down" then
+ self.elements[self.active]:blur()
self.active = (self.active%#self.elements)+1
+ self.elements[self.active]:focus()
end
if action == "up" then
+ self.elements[self.active]:blur()
if self.active == 1 then
self.active = #self.elements
else
self.active = self.active - 1
end
+ self.elements[self.active]:focus()
+ end
+ for _,element in pairs(self.elements) do
+ element:controlpressed(set, action, key)
end
end
function Menu:controlreleased(set, action, key) end \ No newline at end of file