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diff --git a/maps/readme.md b/maps/readme.md deleted file mode 100644 index dc139ad..0000000 --- a/maps/readme.md +++ /dev/null @@ -1,82 +0,0 @@ -# Mapmaking -*Hugs Emo* - -### Name (string) -Name of the map. Should be same as the filename. *I think*. -```lua -name = "default" -``` - -### Center (int) -Coordinates of center of the map. Camera zone and death zone are placed relative to it. -```lua -center_x = 0, -center_y = 0 -``` - -### Size (int) -Width and height of playground. Camera zone and death zone sizes are calculated based on map size. -```lua -width = 360, -height = 240 -``` - -### Respawns (table, int) -Table of possible respawn points. Players will randomly spawn on one of these points. -```lua -respawns = { - {x = -15, y = -80}, - {x = -5, y = -80}, - {x = 5, y = -80}, - {x = 15, y = -80} -} -``` - -### Clouds (bool) -Presence of clouds. Clouds will spawn if set to **true**. -```lua -clouds = true -``` - -### Background (string) -Path to background image in the game structure. It will be used as fixed background. -```lua -background = "assets/background-default.png" -``` - -### Platforms (table, int, string) -Platforms on which player can stand. They will be placed on given coordinates with given sprite and shape. -Shape are points placed relatively to platform's coordinates. Shape points are connected in given order. On top of that last point is connected with first one. -```lua -platforms = { - { - x = -91, - y = 0, - shape = {0,1, 181,1, 181,10, 96,76, 86,76, 0,10}, - sprite = "assets/platform_big.png" - }, - { - x = 114, - y = 50, - shape = {0,1, 52,1, 52,30, 0,30}, - sprite = "assets/platform_small.png" - } -} -``` - -### Decoration (table, int, string) -Decorations are objects in the background which are not fixed but move alongside with foreground objects (platforms, players, clouds). They do not have physical body. -```lua -decorations = { - { - x = -80, - y = 10, - sprite = "assets/decoration_big.png" - }, - { - x = 50, - y = 50, - sprite = "assets/decoration_small.png" - } -} -```
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