diff options
Diffstat (limited to 'ground.lua')
-rw-r--r-- | ground.lua | 17 |
1 files changed, 6 insertions, 11 deletions
@@ -3,6 +3,7 @@ -- Collision category: [1] -- WHOLE CODE HAS FLAG OF "need a cleanup" +require "animated" -- Metatable of `Ground` -- nils initialized in constructor @@ -11,13 +12,14 @@ Ground = { shape = nil, fixture = nil, world = nil, - sprite = nil } +Ground.__index = Ground +setmetatable(Ground, Animated) + -- Constructor of `Ground` function Ground:new (game, world, x, y, shape, sprite) local o = {} setmetatable(o, self) - self.__index = self o.body = love.physics.newBody(world, x, y) -- MULTIPLE SHAPES NEED TO BE REWRITED! o.shape = {} @@ -37,17 +39,11 @@ function Ground:new (game, world, x, y, shape, sprite) end end -- END HERE - o.sprite = love.graphics.newImage(sprite) + o:setSprite(love.graphics.newImage(sprite)) o.world = game return o end --- Destructor of `Ground` -function Ground:delete () - -- body deletion is handled by world deletion - self.sprite = nil -end - -- Position function Ground:getPosition() return self.body:getPosition() @@ -65,8 +61,7 @@ function Ground:draw (offset_x, offset_y, scale, debug) local draw_x = (math.floor(x) + offset_x) * scale local draw_y = (math.floor(y) + offset_y) * scale -- sprite draw - love.graphics.setColor(255,255,255,255) - love.graphics.draw(self.sprite, draw_x, draw_y, 0, scale, scale) + Animated.draw(self, draw_x, draw_y, 0, scale, scale) -- debug draw if debug then love.graphics.setColor(255, 69, 0, 140) |