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-rw-r--r--config/menusettings.lua96
1 files changed, 93 insertions, 3 deletions
diff --git a/config/menusettings.lua b/config/menusettings.lua
index 380828d..1b19e84 100644
--- a/config/menusettings.lua
+++ b/config/menusettings.lua
@@ -2,16 +2,106 @@ local menu = ...
local button = require "button"
local selector = require "selector"
+local element = require "element"
local width, height = love.graphics.getWidth()/getRealScale(), love.graphics.getHeight()/getRealScale()
local bx = width/2-29
-return {
+local keys = {"Left", "Right", "Up", "Down", "Attack", "Jump"}
+
+local dimmer = element:new(menu)
+ :setPosition(width/2, 15)
+ :set("visible", false)
+ :set("currentControl", "Left")
+ :set("draw", function (self, scale)
+ if self.visible then
+ love.graphics.setColor(0, 0, 0, 210)
+ love.graphics.rectangle("fill",0,0,width*getRealScale(),height*getRealScale())
+ love.graphics.setColor(120, 255, 120, 255)
+ love.graphics.printf("Press new key for: \n> " .. self.currentControl .. " <", (width/2-110)*scale, (height/2-4)*scale, 220, "center", 0, scale, scale)
+ love.graphics.setColor(255, 255, 255, 255)
+ end
+ end)
+
+-- CHANGER functions
+local isEnabled = function (self)
+ if Controller.getSets()[self.setNumber()] and not self.inProgress then
+ return true
+ else
+ return false
+ end
+end
+local startChange = function (self)
+ dimmer:set("visible", true):set("currentControl", "Left")
+ self.parent.allowMove = false
+ self.inProgress = true
+ self.currentKey = 0
+ self.newSet = {}
+end
+local controlreleased = function(self, set, action, key)
+ if self.inProgress then
+ if self.currentKey > 0 and self.currentKey < 7 then
+ table.insert(self.newSet, key)
+ dimmer:set("currentControl", keys[self.currentKey+1])
+ end
+ if self.currentKey > 5 then
+ dimmer:set("visible", false)
+ self.parent.allowMove = true
+ self.inProgress = false
+ table.insert(self.newSet, Controller.sets[self.setNumber()][7])
+ print(self.newSet[7])
+ Settings.change(self.setNumber(), self.newSet[1], self.newSet[2], self.newSet[3], self.newSet[4], self.newSet[5], self.newSet[6], self.newSet[7])
+ else
+ self.currentKey = self.currentKey + 1
+ end
+ end
+end
+
+local a = {
+ button:new(menu)
+ :setText("Keyboard 1")
+ :setPosition(bx,80)
+ :set("setNumber", function () return 1 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
+ button:new(menu)
+ :setText("Keyboard 2")
+ :setPosition(bx,96)
+ :set("setNumber", function () return 2 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
+ button:new(menu)
+ :setText("Gamepad 1")
+ :setPosition(bx,112)
+ :set("setNumber", function () return 3 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
+ button:new(menu)
+ :setText("Gamepad 2")
+ :setPosition(bx,128)
+ :set("setNumber", function () return 4 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
button:new(menu)
:setText("Go back")
- :setPosition(bx,117)
+ :setPosition(bx,144)
:set("active", function (self)
self.parent:load("menumain")
end)
,
-} \ No newline at end of file
+ dimmer
+}
+
+return a \ No newline at end of file