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-rw-r--r--config/menusettings.lua114
1 files changed, 0 insertions, 114 deletions
diff --git a/config/menusettings.lua b/config/menusettings.lua
deleted file mode 100644
index 1631e4f..0000000
--- a/config/menusettings.lua
+++ /dev/null
@@ -1,114 +0,0 @@
-local menu = ...
-
-local button = require "button"
-local selector = require "selector"
-local element = require "element"
-
-local width, height = love.graphics.getWidth()/getRealScale(), love.graphics.getHeight()/getRealScale()
-local bx = width/2-29
-
-local keys = {"Left", "Right", "Up", "Down", "Attack", "Jump"}
-
-local dimmer = element:new(menu)
- :setPosition(width/2, 15)
- :set("visible", false)
- :set("currentControl", "Left") -- it actually means control that is being set CURRENTLY
- :set("previousControl", "") -- it actually means key that was set as this control PREVIOUSLY
- :set("draw", function (self, scale)
- if self.visible then
- love.graphics.setColor(0, 0, 0, 210)
- love.graphics.rectangle("fill",0,0,width*getRealScale(),height*getRealScale())
- love.graphics.setColor(120, 255, 120, 255)
- love.graphics.printf("Press new key for: \n> " .. self.currentControl .. " <", (width/2-110)*scale, (height/2-4)*scale, 220, "center", 0, scale, scale)
- love.graphics.setColor(120, 120, 120, 255)
- love.graphics.printf("Old: " .. self.previousControl .. "", (width/2-110)*scale, (height/2+16)*scale, 220, "center", 0, scale, scale)
- love.graphics.setColor(255, 255, 255, 255)
- end
- end)
-
--- CHANGER functions
-local isEnabled = function (self)
- if Controller.getSets()[self.setNumber()] and not self.inProgress then
- return true
- else
- return false
- end
-end
-local startChange = function (self)
- dimmer:set("visible", true):set("currentControl", "Left")
- self.parent.allowMove = false
- self.inProgress = true
- self.currentKey = 0
- -- Displaying old key should be done less tricky; REWORK NEEDED
- dimmer:set("previousControl", Controller.sets[self.setNumber()][string.lower(keys[self.currentKey+1])])
- self.newSet = {}
-end
-local controlreleased = function(self, set, action, key)
- if self.inProgress then
- if self.currentKey > 0 and self.currentKey < 7 then
- table.insert(self.newSet, key)
- dimmer:set("currentControl", keys[self.currentKey+1])
- end
- -- There is something wrong with this `if` statements... I mean, look at these numbers.
- if self.currentKey > 5 then
- dimmer:set("visible", false)
- self.parent.allowMove = true
- self.inProgress = false
- table.insert(self.newSet, Controller.getSets()[self.setNumber()].joystick)
- print(self.newSet[7])
- Settings.change(self.setNumber(), self.newSet[1], self.newSet[2], self.newSet[3], self.newSet[4], self.newSet[5], self.newSet[6], self.newSet[7])
- else
- dimmer:set("previousControl", Controller.sets[self.setNumber()][string.lower(keys[self.currentKey+1])])
- self.currentKey = self.currentKey + 1
- end
- end
-end
-
-local a = {
- button:new(menu)
- :setText("Keyboard 1")
- :setPosition(bx,80)
- :set("setNumber", function () return 1 end)
- :set("isEnabled", isEnabled)
- :set("controlreleased", controlreleased)
- :set("stopChange", stopChange)
- :set("active", startChange)
- ,
- button:new(menu)
- :setText("Keyboard 2")
- :setPosition(bx,96)
- :set("setNumber", function () return 2 end)
- :set("isEnabled", isEnabled)
- :set("controlreleased", controlreleased)
- :set("stopChange", stopChange)
- :set("active", startChange)
- ,
- button:new(menu)
- :setText("Gamepad 1")
- :setPosition(bx,112)
- :set("setNumber", function () return 3 end)
- :set("isEnabled", isEnabled)
- :set("controlreleased", controlreleased)
- :set("stopChange", stopChange)
- :set("active", startChange)
- ,
- button:new(menu)
- :setText("Gamepad 2")
- :setPosition(bx,128)
- :set("setNumber", function () return 4 end)
- :set("isEnabled", isEnabled)
- :set("controlreleased", controlreleased)
- :set("stopChange", stopChange)
- :set("active", startChange)
- ,
- button:new(menu)
- :setText("Go back")
- :setPosition(bx,144)
- :set("active", function (self)
- self.parent:load("menumain")
- end)
- ,
- dimmer
-}
-
-return a \ No newline at end of file