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-rw-r--r--config/menus/settings.lua114
1 files changed, 114 insertions, 0 deletions
diff --git a/config/menus/settings.lua b/config/menus/settings.lua
new file mode 100644
index 0000000..bfdfc6e
--- /dev/null
+++ b/config/menus/settings.lua
@@ -0,0 +1,114 @@
+local menu = ...
+
+local button = require "button"
+local selector = require "selector"
+local element = require "element"
+
+local width, height = love.graphics.getWidth()/getRealScale(), love.graphics.getHeight()/getRealScale()
+local bx = width/2-29
+
+local keys = {"Left", "Right", "Up", "Down", "Attack", "Jump"}
+
+local dimmer = element:new(menu)
+ :setPosition(width/2, 15)
+ :set("visible", false)
+ :set("currentControl", "Left") -- it actually means control that is being set CURRENTLY
+ :set("previousControl", "") -- it actually means key that was set as this control PREVIOUSLY
+ :set("draw", function (self, scale)
+ if self.visible then
+ love.graphics.setColor(0, 0, 0, 210)
+ love.graphics.rectangle("fill",0,0,width*getRealScale(),height*getRealScale())
+ love.graphics.setColor(120, 255, 120, 255)
+ love.graphics.printf("Press new key for: \n> " .. self.currentControl .. " <", (width/2-110)*scale, (height/2-4)*scale, 220, "center", 0, scale, scale)
+ love.graphics.setColor(120, 120, 120, 255)
+ love.graphics.printf("Old: " .. self.previousControl .. "", (width/2-110)*scale, (height/2+16)*scale, 220, "center", 0, scale, scale)
+ love.graphics.setColor(255, 255, 255, 255)
+ end
+ end)
+
+-- CHANGER functions
+local isEnabled = function (self)
+ if Controller.getSets()[self.setNumber()] and not self.inProgress then
+ return true
+ else
+ return false
+ end
+end
+local startChange = function (self)
+ dimmer:set("visible", true):set("currentControl", "Left")
+ self.parent.allowMove = false
+ self.inProgress = true
+ self.currentKey = 0
+ -- Displaying old key should be done less tricky; REWORK NEEDED
+ dimmer:set("previousControl", Controller.sets[self.setNumber()][string.lower(keys[self.currentKey+1])])
+ self.newSet = {}
+end
+local controlreleased = function(self, set, action, key)
+ if self.inProgress then
+ if self.currentKey > 0 and self.currentKey < 7 then
+ table.insert(self.newSet, key)
+ dimmer:set("currentControl", keys[self.currentKey+1])
+ end
+ -- There is something wrong with this `if` statements... I mean, look at these numbers.
+ if self.currentKey > 5 then
+ dimmer:set("visible", false)
+ self.parent.allowMove = true
+ self.inProgress = false
+ table.insert(self.newSet, Controller.getSets()[self.setNumber()].joystick)
+ print(self.newSet[7])
+ Settings.change(self.setNumber(), self.newSet[1], self.newSet[2], self.newSet[3], self.newSet[4], self.newSet[5], self.newSet[6], self.newSet[7])
+ else
+ dimmer:set("previousControl", Controller.sets[self.setNumber()][string.lower(keys[self.currentKey+1])])
+ self.currentKey = self.currentKey + 1
+ end
+ end
+end
+
+local a = {
+ button:new(menu)
+ :setText("Keyboard 1")
+ :setPosition(bx,80)
+ :set("setNumber", function () return 1 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
+ button:new(menu)
+ :setText("Keyboard 2")
+ :setPosition(bx,96)
+ :set("setNumber", function () return 2 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
+ button:new(menu)
+ :setText("Gamepad 1")
+ :setPosition(bx,112)
+ :set("setNumber", function () return 3 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
+ button:new(menu)
+ :setText("Gamepad 2")
+ :setPosition(bx,128)
+ :set("setNumber", function () return 4 end)
+ :set("isEnabled", isEnabled)
+ :set("controlreleased", controlreleased)
+ :set("stopChange", stopChange)
+ :set("active", startChange)
+ ,
+ button:new(menu)
+ :setText("Go back")
+ :setPosition(bx,144)
+ :set("active", function (self)
+ self.parent:open("main")
+ end)
+ ,
+ dimmer
+}
+
+return a \ No newline at end of file