diff options
Diffstat (limited to 'button.lua')
-rw-r--r-- | button.lua | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/button.lua b/button.lua new file mode 100644 index 0000000..c5681b2 --- /dev/null +++ b/button.lua @@ -0,0 +1,78 @@ +-- `Button` +-- Button used in `Menu` + +Button = { + text = "", + focused = false, + x = 0, + y = 0, + sprite, + quads, + delay = 2, + parent, +} + +function Button:new(parent) + local o = {} + setmetatable(o, self) + self.__index = self + o.parent = parent + o.sprite, o.quads = parent:getSheet() + return o +end +function Button:setText(text) + self.text = text or "" + return self +end +function Button:setPosition(x, y) + self.x = x or 0 + self.y = y or 0 + return self +end +function Button:getPosition() return self.x,self.y end +function Button:focus(next) + self.focused = true + return true +end +function Button:blur() + self.focused = false +end +function Button:active() end +function Button:isEnabled() return true end +function Button:set(name, func) + if type(name) == "string" and type(func) == "function" then + self[name] = func + end + return self +end +function Button:draw(scale) + local x,y = self:getPosition() + local quad = self.quads + local sprite = self.sprite + if self:isEnabled() then + love.graphics.setColor(255, 255, 255, 255) + else + love.graphics.setColor(140, 140, 140, 255) + end + love.graphics.draw(sprite, quad.button.normal, x*scale, y*scale, 0, scale, scale) + if self.focused then + love.graphics.draw(sprite, quad.arrow_l, (x+54+math.floor(self.delay))*scale, (y+5)*scale, 0, scale, scale) + love.graphics.draw(sprite, quad.arrow_r, (x-2-math.floor(self.delay))*scale, (y+5)*scale, 0, scale, scale) + end + love.graphics.setFont(Font) + love.graphics.printf(self.text, (x+2)*scale, (y+4)*scale, 54, "center", 0, scale, scale) +end +function Button:update(dt) + self.delay = self.delay + dt + if self.delay > Button.delay then -- Button.delay is initial + self.delay = self.delay - Button.delay + end +end +function Button:controlpressed(set, action, key) + if action == "attack" and self.focused and self:isEnabled() then + self:active() + end +end +function Button:controlreleased(set, action, key) end + +return Button
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