diff options
Diffstat (limited to 'button.lua')
-rw-r--r-- | button.lua | 56 |
1 files changed, 27 insertions, 29 deletions
@@ -1,51 +1,48 @@ --- `Button` --- Button used in `Menu` - +--- `Button` +-- Menu element that can be activated by user. Button = { - text = "", - focused = false, + parent = --[[not.Menu]]nil, x = 0, y = 0, + text = "", + focused = false, sprite, quads, delay = 2, parent, } -function Button:new(parent) - local o = {} - setmetatable(o, self) - self.__index = self +-- `Button` is a child of `Element`. +require "element" +Button.__index = Button +setmetatable(Button, Element) + +function Button:new (parent) + local o = setmetatable({}, self) o.parent = parent o.sprite, o.quads = parent:getSheet() return o end -function Button:setText(text) + +function Button:setText (text) self.text = text or "" return self end -function Button:setPosition(x, y) - self.x = x or 0 - self.y = y or 0 - return self -end -function Button:getPosition() return self.x,self.y end + function Button:focus(next) self.focused = true return true end -function Button:blur() +function Button:blur () self.focused = false end -function Button:active() end -function Button:isEnabled() return true end -function Button:set(name, func) - if type(name) == "string" and type(func) == "function" then - self[name] = func - end - return self + +function Button:active () end +function Button:isEnabled () + return true end -function Button:draw(scale) + +function Button:draw (scale) local x,y = self:getPosition() local quad = self.quads local sprite = self.sprite @@ -62,17 +59,18 @@ function Button:draw(scale) love.graphics.setFont(Font) love.graphics.printf(self.text, (x+2)*scale, (y+4)*scale, 54, "center", 0, scale, scale) end -function Button:update(dt) + +function Button:update (dt) self.delay = self.delay + dt if self.delay > Button.delay then -- Button.delay is initial self.delay = self.delay - Button.delay end end -function Button:controlpressed(set, action, key) + +function Button:controlpressed (set, action, key) if action == "attack" and self.focused and self:isEnabled() then self:active() end end -function Button:controlreleased(set, action, key) end -return Button
\ No newline at end of file +return Button |