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-rw-r--r--animations.lua48
1 files changed, 0 insertions, 48 deletions
diff --git a/animations.lua b/animations.lua
deleted file mode 100644
index 881da49..0000000
--- a/animations.lua
+++ /dev/null
@@ -1,48 +0,0 @@
--- Animations spritesheet array for `Player`
--- Basic spritesheet size is 376x26. Each frame is 24x24 and has 1px border around it.
--- From the left: default (walk0), walk1, walk2, walk3, attack0, attack1, attack3, attack_up0, attack_up1, attack_up2, attack_down0, attack_down1, attack_down2, damage0, damage1
-local animations = {
- default = {
- [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26),
- frames = 1,
- repeated = true
- },
- walk = {
- [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26),
- [2] = love.graphics.newQuad( 26, 1, 24,24, 376,26),
- [3] = love.graphics.newQuad( 51, 1, 24,24, 376,26),
- [4] = love.graphics.newQuad( 76, 1, 24,24, 376,26),
- frames = 4,
- repeated = true
- },
- attack = {
- [1] = love.graphics.newQuad(101, 1, 24,24, 376,26),
- [2] = love.graphics.newQuad(126, 1, 24,24, 376,26),
- [3] = love.graphics.newQuad(151, 1, 24,24, 376,26),
- frames = 3,
- repeated = false
- },
- attack_up = {
- [1] = love.graphics.newQuad(176, 1, 24,24, 376,26),
- [2] = love.graphics.newQuad(201, 1, 24,24, 376,26),
- [3] = love.graphics.newQuad(226, 1, 24,24, 376,26),
- frames = 3,
- repeated = false
- },
- attack_down = {
- [1] = love.graphics.newQuad(251, 1, 24,24, 376,26),
- [2] = love.graphics.newQuad(276, 1, 24,24, 376,26),
- [3] = love.graphics.newQuad(301, 1, 24,24, 376,26),
- frames = 3,
- repeated = false
- },
- damage = {
- [1] = love.graphics.newQuad(326, 1, 24,24, 376,26),
- [2] = love.graphics.newQuad(351, 1, 24,24, 376,26),
- [3] = love.graphics.newQuad(326, 1, 24,24, 376,26),
- [4] = love.graphics.newQuad(351, 1, 24,24, 376,26),
- frames = 4,
- repeated = false
- },
-}
-return animations \ No newline at end of file