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-rw-r--r--main.lua11
-rw-r--r--menu.lua8
-rw-r--r--selector.lua2
3 files changed, 14 insertions, 7 deletions
diff --git a/main.lua b/main.lua
index 52d4440..95ce865 100644
--- a/main.lua
+++ b/main.lua
@@ -46,9 +46,10 @@ function love.load()
love.graphics.setDefaultFilter("nearest", "nearest")
-- Font
- Font = love.graphics.newImageFont("assets/font2.png", " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.-,!:()[]{}<>", -1)
+ -- 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.-,!:()[]{}<>
+ Font = love.graphics.newImageFont("assets/font4.png", " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.,:;-_/\\!@#$%^&*?=+~`|'\"()[]{}<>", -1)
Bold = love.graphics.newImageFont("assets/font3.png", " 0123456789AEFILNORSTUW", -2)
- Font:setLineHeight(1)
+ Font:setLineHeight(9/16)
love.graphics.setFont(Font)
-- Menu bijaczes
@@ -98,14 +99,14 @@ function love.keypressed(key)
controller:keypressed(key)
end
-- Misc global input
- if key == "x" then
+ if key == "f5" then
debug = not debug
end
if key == "escape" or key == "f1" then
love.event.quit()
end
- if key == "f5" and debug then
- local new = World:new("default", {"leon", Controllers[1]}, {"lonestar", Controllers[2]})
+ if key == "f6" and debug then
+ local new = World:new("default", {"link", Controllers[1]}, {"weed", Controllers[2]})
Scene:delete()
changeScene(new)
end
diff --git a/menu.lua b/menu.lua
index e315ed4..597415f 100644
--- a/menu.lua
+++ b/menu.lua
@@ -130,7 +130,7 @@ function Menu:draw()
love.graphics.printf("ROFLNAUTS2",(w/2)*scale,(32+dy)*scale,336,"center",(angle*5)*math.pi/180,scale,scale,168,12)
-- footer
love.graphics.setFont(Font)
- love.graphics.printf("Use W,S,A,D,G,H or Arrows,Enter,Rshift or Gamepad\n\nA game by Awesomenauts Community\nSeltzy, ParaDoX, MilkingChicken, Burningdillo, Bronkey, Aki\nBased on a game by Jan Willem Nijman, Paul Veer and Bits_Beats XOXO", (w/2)*scale, (h-42)*scale, 336, "center", 0, scale, scale, 168, 4)
+ love.graphics.printf("Use W,S,A,D,G,H or Arrows,Enter,Rshift or Gamepad\n\nA game by Awesomenauts Community\nSeltzy, ParaDoX, MilkingChicken, Burningdillo, Bronkey, Aki, 04font\nBased on a game by Jan Willem Nijman, Paul Veer and Bits_Beats XOXO", (w/2)*scale, (h-42)*scale, 336, "center", 0, scale, scale, 168, 4)
end
-- Upadte
@@ -186,12 +186,18 @@ function Menu:assignController(controller)
end
function Menu:controllerPressed(control, controller)
+ -- assign to character selection
if control == "attack" then
local selector = self:getSelectorsInactive()[1]
if selector ~= nil then
selector:assignController(controller)
end
end
+ -- map selection chaos!
+ if control == "left" then
+ end
+ if control == "right" then
+ end
end
-- It just must be here
diff --git a/selector.lua b/selector.lua
index 01d7fcf..19dfca6 100644
--- a/selector.lua
+++ b/selector.lua
@@ -43,7 +43,7 @@ function Selector:draw ()
love.graphics.draw(sprite, p.active, x*scale, y*scale, 0, scale, scale)
end
if self.naut ~= 1 then
- love.graphics.printf(name, (x-6)*scale, (y+33)*scale, 44, "center", 0, scale, scale)
+ love.graphics.printf(string.upper(name), (x-8)*scale, (y+33)*scale, 48, "center", 0, scale, scale)
end
end
function Selector:assignController(controller)