diff options
-rw-r--r-- | ray.lua | 16 |
1 files changed, 14 insertions, 2 deletions
@@ -6,6 +6,7 @@ Ray = { naut = nil, world = nil, + canvas = nil, delay = 0.3 } function Ray:new(naut, world) @@ -16,6 +17,10 @@ function Ray:new(naut, world) -- Init o.naut = naut o.world = world + -- Cavas, this is temporary, I believe. + local scale = o.world.camera.scale + local w, h = love.graphics.getWidth(), love.graphics.getHeight() + o.canvas = love.graphics.newCanvas(w/scale, h/scale) return o end function Ray:update(dt) @@ -26,14 +31,21 @@ function Ray:update(dt) return false end function Ray:draw(offset_x, offset_y, scale) + love.graphics.setCanvas(self.canvas) + love.graphics.clear() love.graphics.setLineStyle("rough") - love.graphics.setLineWidth(self.delay*160*scale) + love.graphics.setLineWidth(self.delay*160) local x, y = self.naut:getPosition() local m = self.world.map local dy = m.height if y > m.center_y then dy = -dy end - love.graphics.line((-x+offset_x)*scale,(-y+offset_y-dy*0.7)*scale,(x+offset_x)*scale,(y+dy*0.7+offset_y)*scale) + love.graphics.line(-x+offset_x,-y+offset_y-dy*0.7,x+offset_x,y+dy*0.7+offset_y) + -- reset + love.graphics.setCanvas() love.graphics.setLineWidth(1) + love.graphics.setColor(255,255,255,255) + -- draw on screen + love.graphics.draw(self.canvas, 0, 0, 0, scale, scale) end |