diff options
-rw-r--r-- | animated.lua | 81 | ||||
-rw-r--r-- | animations.lua | 4 | ||||
-rw-r--r-- | assets/platforms/alpha-big-1.png | bin | 702 -> 0 bytes | |||
-rw-r--r-- | assets/platforms/alpha-big.png | bin | 0 -> 3836 bytes | |||
-rw-r--r-- | assets/platforms/alpha-small-1.png | bin | 351 -> 0 bytes | |||
-rw-r--r-- | assets/platforms/alpha-small.png | bin | 0 -> 821 bytes | |||
-rw-r--r-- | decoration.lua | 6 | ||||
-rw-r--r-- | ground.lua | 20 | ||||
-rw-r--r-- | maps/alpha abyss.lua | 34 | ||||
-rw-r--r-- | player.lua | 75 | ||||
-rw-r--r-- | world.lua | 14 |
11 files changed, 164 insertions, 70 deletions
diff --git a/animated.lua b/animated.lua new file mode 100644 index 0000000..160ee44 --- /dev/null +++ b/animated.lua @@ -0,0 +1,81 @@ +-- `Animated` +-- Abstract class for drawable animated entities. + +-- Metatable +Animated = { + animations--[[table with animations]], + current--[[animations.default]], + sprite--[[love.graphics.newImage()]], + frame = 1, + delay = .1, +} +Animated.__index = Animated + +-- Cleans up reference to sprite on deletion. +function Animated:delete() + self.sprite = nil +end + +-- Sets an Image as a sprite. +function Animated:setSprite(image) + self.sprite = image +end +-- Returns current sprite Image. +function Animated:getSprite() + return self.sprite +end + +-- Sets new animations list. +function Animated:setAnimationsList(t) + if t then + self.animations = t + self:setAnimation("default") + end +end + +-- Sets current animation by table key. +function Animated:setAnimation(animation) + self.frame = 1 + self.delay = Animated.delay -- INITIAL from metatable + self.current = self.animations[animation] +end +-- Returns current animation table. +function Animated:getAnimation() + return self.current +end + +-- Get frame quad for drawing. +function Animated:getQuad() + if self.animations and self.current then + return self.current[self.frame] + end +end + +-- Drawing self to LOVE2D buffer. +-- If there is no Quad, it will draw entire sprite. +function Animated:draw(...) + local s, q = self:getSprite(), self:getQuad() + if s then + love.graphics.setColor(255,255,255,255) + if q then love.graphics.draw(s, q, ...) + else love.graphics.draw(s, ...) end + end +end +-- Animation updating. +function Animated:update(dt) + if self.animations and self.current then + self.delay = self.delay - dt + if self.delay < 0 then + self.delay = self.delay + Animated.delay -- INITIAL from metatable + self:nextFrame() + end + end +end +-- Moving to the next frame. +function Animated:nextFrame() + if self.current.repeated or not (self.frame == self.current.frames) then + self.frame = (self.frame % self.current.frames) + 1 + else + self:setAnimation("default") + end +end
\ No newline at end of file diff --git a/animations.lua b/animations.lua index 58c4b88..881da49 100644 --- a/animations.lua +++ b/animations.lua @@ -1,8 +1,8 @@ -- Animations spritesheet array for `Player` -- Basic spritesheet size is 376x26. Each frame is 24x24 and has 1px border around it. --- From the left: idle (walk0), walk1, walk2, walk3, attack0, attack1, attack3, attack_up0, attack_up1, attack_up2, attack_down0, attack_down1, attack_down2, damage0, damage1 +-- From the left: default (walk0), walk1, walk2, walk3, attack0, attack1, attack3, attack_up0, attack_up1, attack_up2, attack_down0, attack_down1, attack_down2, damage0, damage1 local animations = { - idle = { + default = { [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26), frames = 1, repeated = true diff --git a/assets/platforms/alpha-big-1.png b/assets/platforms/alpha-big-1.png Binary files differdeleted file mode 100644 index 6500f73..0000000 --- a/assets/platforms/alpha-big-1.png +++ /dev/null diff --git a/assets/platforms/alpha-big.png b/assets/platforms/alpha-big.png Binary files differnew file mode 100644 index 0000000..3397022 --- /dev/null +++ b/assets/platforms/alpha-big.png diff --git a/assets/platforms/alpha-small-1.png b/assets/platforms/alpha-small-1.png Binary files differdeleted file mode 100644 index b3f1a01..0000000 --- a/assets/platforms/alpha-small-1.png +++ /dev/null diff --git a/assets/platforms/alpha-small.png b/assets/platforms/alpha-small.png Binary files differnew file mode 100644 index 0000000..cce324f --- /dev/null +++ b/assets/platforms/alpha-small.png diff --git a/decoration.lua b/decoration.lua index 9552b09..3ca6f76 100644 --- a/decoration.lua +++ b/decoration.lua @@ -4,10 +4,11 @@ Decoration = { x = 0, y = 0 } +Decoration.__index = Decoration +setmetatable(Decoration, Animated) function Decoration:new(x, y, sprite) local o = {} setmetatable(o, self) - self.__index = self o.sprite = love.graphics.newImage(sprite) o:setPosition(x,y) return o @@ -28,6 +29,5 @@ function Decoration:draw(offset_x, offset_y, scale) local draw_x = (math.floor(x) + offset_x) * scale local draw_y = (math.floor(y) + offset_y) * scale -- draw - love.graphics.setColor(255,255,255,255) - love.graphics.draw(self.sprite, draw_x, draw_y, 0, scale, scale) + Animated.draw(self, draw_x, draw_y, 0, scale, scale) end
\ No newline at end of file @@ -3,6 +3,7 @@ -- Collision category: [1] -- WHOLE CODE HAS FLAG OF "need a cleanup" +require "animated" -- Metatable of `Ground` -- nils initialized in constructor @@ -11,13 +12,14 @@ Ground = { shape = nil, fixture = nil, world = nil, - sprite = nil } +Ground.__index = Ground +setmetatable(Ground, Animated) + -- Constructor of `Ground` -function Ground:new (game, world, x, y, shape, sprite) +function Ground:new (game, world, x, y, shape, sprite, animations) local o = {} setmetatable(o, self) - self.__index = self o.body = love.physics.newBody(world, x, y) -- MULTIPLE SHAPES NEED TO BE REWRITED! o.shape = {} @@ -37,17 +39,12 @@ function Ground:new (game, world, x, y, shape, sprite) end end -- END HERE - o.sprite = love.graphics.newImage(sprite) + o:setSprite(love.graphics.newImage(sprite)) + o:setAnimationsList(animations) o.world = game return o end --- Destructor of `Ground` -function Ground:delete () - -- body deletion is handled by world deletion - self.sprite = nil -end - -- Position function Ground:getPosition() return self.body:getPosition() @@ -65,8 +62,7 @@ function Ground:draw (offset_x, offset_y, scale, debug) local draw_x = (math.floor(x) + offset_x) * scale local draw_y = (math.floor(y) + offset_y) * scale -- sprite draw - love.graphics.setColor(255,255,255,255) - love.graphics.draw(self.sprite, draw_x, draw_y, 0, scale, scale) + Animated.draw(self, draw_x, draw_y, 0, scale, scale) -- debug draw if debug then love.graphics.setColor(255, 69, 0, 140) diff --git a/maps/alpha abyss.lua b/maps/alpha abyss.lua index a3b6153..0dd2c61 100644 --- a/maps/alpha abyss.lua +++ b/maps/alpha abyss.lua @@ -1,4 +1,26 @@ -- The abyss of the alpha. +-- Animations +local animations_small = { + default = { + frames = 20, + repeated = true + } +} +local animations_big = { + default = { + frames = 20, + repeated = true + } +} +for i=1,10 do + local a = love.graphics.newQuad(i*118-118, 0, 118,51, 1180,51) + animations_big.default[i*2-1] = a + animations_big.default[i*2] = a + local a = love.graphics.newQuad(i*60-60, 0, 60,20, 600,20) + animations_small.default[i*2-1] = a + animations_small.default[i*2] = a +end +-- Map data return { -- GENERAL name = "alpha abyss", @@ -24,25 +46,29 @@ return { x = -60, y = 0, shape = {0,0, 117,0, 101,50, 16,50}, - sprite = "assets/platforms/alpha-big-1.png" + sprite = "assets/platforms/alpha-big.png", + animations = animations_big }, { x = -145, y = -50, shape = {0,0, 59,0, 59,19, 0,19}, - sprite = "assets/platforms/alpha-small-1.png" + sprite = "assets/platforms/alpha-small.png", + animations = animations_small }, { x = 85, y = -50, shape = {0,0, 59,0, 59,19, 0,19}, - sprite = "assets/platforms/alpha-small-1.png" + sprite = "assets/platforms/alpha-small.png", + animations = animations_small }, { x = -30, y = -80, shape = {0,0, 59,0, 59,19, 0,19}, - sprite = "assets/platforms/alpha-small-1.png" + sprite = "assets/platforms/alpha-small.png", + animations = animations_small } }, decorations = {} @@ -3,6 +3,7 @@ -- Collision category: [2] -- WHOLE CODE HAS FLAG OF "need a cleanup" +require "animated" -- Metatable of `Player` -- nils initialized in constructor @@ -24,11 +25,6 @@ Player = { alive = true, punchcd = 0.25, punchdir = 0, -- a really bad thing - -- Animation - animations = require "animations", - current = nil, - frame = 1, - delay = 0.10, -- Movement inAir = true, salto = false, @@ -44,15 +40,18 @@ Player = { portrait_sheet = require "nautsicons", portrait_box = love.graphics.newQuad( 0, 15, 32,32, 80,130), -- Sounds - sfx = require "sounds" + sfx = require "sounds", + -- Animations table + animations = require "animations" } +Player.__index = Player +setmetatable(Player, Animated) -- Constructor of `Player` function Player:new (game, world, x, y, name) -- Meta local o = {} setmetatable(o, self) - self.__index = self -- Physics local group = -1-#game.Nauts o.body = love.physics.newBody(world, x, y, "dynamic") @@ -65,11 +64,11 @@ function Player:new (game, world, x, y, name) o.body:setFixedRotation(true) -- Misc o.name = name or "empty" - o.sprite = newImage("assets/nauts/"..o.name..".png") + o:setSprite(newImage("assets/nauts/"..o.name..".png")) o.world = game o.punchcd = 0 -- Animation - o.current = o.animations.idle + o.current = o.animations.default o:createEffect("respawn") -- Portrait load for first object created if self.portrait_sprite == nil then @@ -79,12 +78,6 @@ function Player:new (game, world, x, y, name) return o end --- Destructor of `Player` -function Player:delete() - -- body deletion is handled by world deletion - self.sprite = nil -end - -- Control set managment function Player:assignControlSet(set) self.controlset = set @@ -110,7 +103,7 @@ function Player:update(dt) end -- Salto - if self.salto and (self.current == self.animations.walk or self.current == self.animations.idle) then + if self.salto and (self.current == self.animations.walk or self.current == self.animations.default) then self.rotate = (self.rotate + 17 * dt * self.facing) % 360 elseif self.rotate ~= 0 then self.rotate = 0 @@ -153,21 +146,7 @@ function Player:update(dt) end end - -- # ANIMATIONS - -- Animation - self.delay = self.delay - dt - if self.delay < 0 then - self.delay = self.delay + Player.delay -- INITIAL from metatable - -- Thank you De Morgan! - if self.current.repeated or not (self.frame == self.current.frames) then - self.frame = (self.frame % self.current.frames) + 1 - elseif isDown(controlset, "right") or isDown(controlset, "left") then - -- If nonrepeatable animation is finished and player is walking - self:changeAnimation("walk") - elseif self.current == self.animations.damage then - self:changeAnimation("idle") - end - end + Animated.update(self, dt) -- # DEATH -- We all die in the end. @@ -240,7 +219,7 @@ function Player:controlpressed(set, action, key) if (self.current == self.animations.attack) or (self.current == self.animations.attack_up) or (self.current == self.animations.attack_down) then - self:changeAnimation("idle") + self:setAnimation("default") end -- Remove jump self.jumpnumber = self.jumpnumber - 1 @@ -252,7 +231,7 @@ function Player:controlpressed(set, action, key) (self.current ~= self.animations.attack) and (self.current ~= self.animations.attack_up) and (self.current ~= self.animations.attack_down) then - self:changeAnimation("walk") + self:setAnimation("walk") end -- Punching @@ -262,19 +241,19 @@ function Player:controlpressed(set, action, key) if isDown(controlset, "up") then -- Punch up if self.current ~= self.animations.damage then - self:changeAnimation("attack_up") + self:setAnimation("attack_up") end self:hit("up") elseif isDown(controlset, "down") then -- Punch down if self.current ~= self.animations.damage then - self:changeAnimation("attack_down") + self:setAnimation("attack_down") end self:hit("down") else -- Punch horizontal if self.current ~= self.animations.damage then - self:changeAnimation("attack") + self:setAnimation("attack") end if f == 1 then self:hit("right") @@ -299,7 +278,7 @@ function Player:controlreleased(set, action, key) (isDown(controlset, "left") or isDown(controlset, "right")) and self.current == self.animations.walk then - self:changeAnimation("idle") + self:setAnimation("default") end end @@ -317,8 +296,7 @@ function Player:draw(offset_x, offset_y, scale, debug) local draw_x = (math.floor(x) + offset_x) * scale local draw_y = (math.floor(y) + offset_y) * scale -- sprite draw - love.graphics.setColor(255,255,255,255) - love.graphics.draw(self.sprite, self.current[self.frame], draw_x, draw_y, self.rotate, self.facing*scale, 1*scale, 12, 15) + Animated.draw(self, draw_x, draw_y, self.rotate, self.facing*scale, scale, 12, 15) -- debug draw if debug then for _,fixture in pairs(self.body:getFixtureList()) do @@ -358,11 +336,18 @@ function Player:drawHUD(x,y,scale,elevation) end -- Change animation of `Player` --- idle, walk, attack, attack_up, attack_down, damage -function Player:changeAnimation(animation) - self.frame = 1 - self.delay = Player.delay -- INITIAL from metatable - self.current = self.animations[animation] +-- default, walk, attack, attack_up, attack_down, damage +function Player:nextFrame() + local isDown = Controller.isDown + local controlset = self:getControlSet() + if self.current.repeated or not (self.frame == self.current.frames) then + self.frame = (self.frame % self.current.frames) + 1 + elseif isDown(controlset, "right") or isDown(controlset, "left") then + -- If nonrepeatable animation is finished and player is walking + self:setAnimation("walk") + elseif self.current == self.animations.damage then + self:setAnimation("default") + end end -- Spawn `Effect` relative to `Player` @@ -425,7 +410,7 @@ function Player:damage(direction) local x,y = self.body:getLinearVelocity() self.body:setLinearVelocity(x,0) self.body:applyLinearImpulse((42+10*self.combo)*horizontal, (68+10*self.combo)*vertical + 15) - self:changeAnimation("damage") + self:setAnimation("damage") self.combo = math.min(27, self.combo + 1) self.punchcd = 0.08 + self.combo*0.006 self:playSound(2) @@ -93,7 +93,7 @@ function World:loadMap(name) self.map = map() -- Platforms for _,platform in pairs(self.map.platforms) do - self:createPlatform(platform.x, platform.y, platform.shape, platform.sprite) + self:createPlatform(platform.x, platform.y, platform.shape, platform.sprite, platform.animations) end -- Decorations for _,decoration in pairs(self.map.decorations) do @@ -125,8 +125,8 @@ function World:getSpawnPosition() end -- Add new platform to the world -function World:createPlatform(x, y, polygon, sprite) - table.insert(self.Platforms, Ground:new(self, self.world, x, y, polygon, sprite)) +function World:createPlatform(x, y, polygon, sprite, animations) + table.insert(self.Platforms, Ground:new(self, self.world, x, y, polygon, sprite, animations)) end -- Add new naut to the world @@ -231,10 +231,16 @@ function World:update(dt) self.world:update(dt) -- Camera self.camera:update(dt) - -- Nauts + -- Engine world: Nauts, Grounds (kek) and Decorations - all Animateds (top kek) for _,naut in pairs(self.Nauts) do naut:update(dt) end + for _,platform in pairs(self.Platforms) do + platform:update(dt) + end + for _,decoration in pairs(self.Decorations) do + decoration:update(dt) + end -- Clouds if self.map.clouds then -- generator |