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-rw-r--r--not/World.lua14
1 files changed, 6 insertions, 8 deletions
diff --git a/not/World.lua b/not/World.lua
index b4ad4fa..38639b7 100644
--- a/not/World.lua
+++ b/not/World.lua
@@ -53,8 +53,6 @@ function World:init (map, nauts)
self.Effects = {}
self.Decorations = {}
self.Rays = {}
- -- Random init; TODO: use LOVE2D's random.
- math.randomseed(os.time())
-- Map and misc.
local map = map or "default"
self:loadMap(map)
@@ -110,7 +108,7 @@ end
-- Get respawn location
function World:getSpawnPosition ()
- local n = math.random(1, #self.map.respawns)
+ local n = love.math.random(1, #self.map.respawns)
return self.map.respawns[n].x, self.map.respawns[n].y
end
@@ -151,13 +149,13 @@ function World:randomizeCloud (outside)
local x,y,t,v
local m = self.map
if outside then
- x = m.center_x-m.width*1.2+math.random(-50,20)
+ x = m.center_x-m.width*1.2+love.math.random(-50,20)
else
- x = math.random(m.center_x-m.width/2,m.center_x+m.width/2)
+ x = love.math.random(m.center_x-m.width/2,m.center_x+m.width/2)
end
- y = math.random(m.center_y-m.height/2, m.center_y+m.height/2)
- t = math.random(1,3)
- v = math.random(8,18)
+ y = love.math.random(m.center_y-m.height/2, m.center_y+m.height/2)
+ t = love.math.random(1,3)
+ v = love.math.random(8,18)
self:createCloud(x, y, t, v)
end