summaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
-rw-r--r--effect.lua38
-rw-r--r--effects.lua69
2 files changed, 70 insertions, 37 deletions
diff --git a/effect.lua b/effect.lua
index 6651916..1a0b3f8 100644
--- a/effect.lua
+++ b/effect.lua
@@ -11,45 +11,9 @@ Effect = {
frame = 1,
animation = nil,
sprite = love.graphics.newImage("assets/effects.png"),
- quads = {
- jump = {
- [1] = love.graphics.newQuad( 0, 0, 24,24, 168,120),
- [2] = love.graphics.newQuad( 24, 0, 24,24, 168,120),
- [3] = love.graphics.newQuad( 48, 0, 24,24, 168,120),
- [4] = love.graphics.newQuad( 72, 0, 24,24, 168,120),
- frames = 4
- },
- doublejump = {
- [1] = love.graphics.newQuad( 0, 24, 24,24, 168,120),
- [2] = love.graphics.newQuad( 24, 24, 24,24, 168,120),
- [3] = love.graphics.newQuad( 48, 24, 24,24, 168,120),
- [4] = love.graphics.newQuad( 72, 24, 24,24, 168,120),
- frames = 4
- },
- land = {
- [1] = love.graphics.newQuad( 0, 48, 24,24, 168,120),
- [2] = love.graphics.newQuad( 24, 48, 24,24, 168,120),
- [3] = love.graphics.newQuad( 48, 48, 24,24, 168,120),
- [4] = love.graphics.newQuad( 72, 48, 24,24, 168,120),
- [5] = love.graphics.newQuad( 96, 48, 24,24, 168,120),
- frames = 5
- },
- respawn = {},
- clash = {},
- trail = {},
- hit = {}
- }
+ quads = require "effects"
}
--- NAME :POSITION :SIZE :FRAMES
--- jump :x 0 y 0: 24px: 4
--- doublejump:x 0 y 24: 24px: 4
--- land :x 0 y 48: 24px: 5
--- respawn :x 0 y 72: 24px: 7
--- clash :x 0 y 96: 24px: 6
--- trail :x104 y 0: 16px: 4
--- hit :x106 y 18: 16px: 3
-
-- Construct of `Effect`
function Effect:new(name, x, y)
-- Meta
diff --git a/effects.lua b/effects.lua
new file mode 100644
index 0000000..6946d10
--- /dev/null
+++ b/effects.lua
@@ -0,0 +1,69 @@
+-- Animations spritesheet array for `Effect`
+-- Size of sprie atlas is 168px x 120px
+
+-- NAME :POSITION :SIZE :FRAMES
+-- jump :x 0 y 0: 24px: 4
+-- doublejump:x 0 y 24: 24px: 4
+-- land :x 0 y 48: 24px: 5
+-- respawn :x 0 y 72: 24px: 7
+-- clash :x 0 y 96: 24px: 6
+-- trail :x104 y 0: 16px: 4
+-- hit :x106 y 18: 16px: 3
+
+local quads = {
+ jump = {
+ [1] = love.graphics.newQuad( 0, 0, 24,24, 168,120),
+ [2] = love.graphics.newQuad( 24, 0, 24,24, 168,120),
+ [3] = love.graphics.newQuad( 48, 0, 24,24, 168,120),
+ [4] = love.graphics.newQuad( 72, 0, 24,24, 168,120),
+ frames = 4
+ },
+ doublejump = {
+ [1] = love.graphics.newQuad( 0, 24, 24,24, 168,120),
+ [2] = love.graphics.newQuad( 24, 24, 24,24, 168,120),
+ [3] = love.graphics.newQuad( 48, 24, 24,24, 168,120),
+ [4] = love.graphics.newQuad( 72, 24, 24,24, 168,120),
+ frames = 4
+ },
+ land = {
+ [1] = love.graphics.newQuad( 0, 48, 24,24, 168,120),
+ [2] = love.graphics.newQuad( 24, 48, 24,24, 168,120),
+ [3] = love.graphics.newQuad( 48, 48, 24,24, 168,120),
+ [4] = love.graphics.newQuad( 72, 48, 24,24, 168,120),
+ [5] = love.graphics.newQuad( 96, 48, 24,24, 168,120),
+ frames = 5
+ },
+ respawn = {
+ [1] = love.graphics.newQuad( 0, 72, 24,24, 168,120),
+ [2] = love.graphics.newQuad( 24, 72, 24,24, 168,120),
+ [3] = love.graphics.newQuad( 48, 72, 24,24, 168,120),
+ [4] = love.graphics.newQuad( 72, 72, 24,24, 168,120),
+ [5] = love.graphics.newQuad( 96, 72, 24,24, 168,120),
+ [6] = love.graphics.newQuad(120, 72, 24,24, 168,120),
+ [7] = love.graphics.newQuad(144, 72, 24,24, 168,120),
+ frames = 7
+ },
+ clash = {
+ [1] = love.graphics.newQuad( 0, 96, 24,24, 168,120),
+ [2] = love.graphics.newQuad( 24, 96, 24,24, 168,120),
+ [3] = love.graphics.newQuad( 48, 96, 24,24, 168,120),
+ [4] = love.graphics.newQuad( 72, 96, 24,24, 168,120),
+ [5] = love.graphics.newQuad( 96, 96, 24,24, 168,120),
+ [6] = love.graphics.newQuad(120, 96, 24,24, 168,120),
+ frames = 6
+ },
+ trail = {
+ [1] = love.graphics.newQuad(104, 0, 16,16, 168,120),
+ [2] = love.graphics.newQuad(120, 0, 16,16, 168,120),
+ [3] = love.graphics.newQuad(136, 0, 16,16, 168,120),
+ [4] = love.graphics.newQuad(152, 0, 16,16, 168,120),
+ frames = 4
+ },
+ hit = {
+ [1] = love.graphics.newQuad(106, 18, 16,16, 168,120),
+ [2] = love.graphics.newQuad(122, 18, 16,16, 168,120),
+ [3] = love.graphics.newQuad(138, 18, 16,16, 168,120),
+ frames = 3
+ }
+}
+return quads \ No newline at end of file