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-rw-r--r--controller.lua10
-rw-r--r--main.lua5
2 files changed, 12 insertions, 3 deletions
diff --git a/controller.lua b/controller.lua
index b642bd9..a3f04f2 100644
--- a/controller.lua
+++ b/controller.lua
@@ -70,12 +70,22 @@ function Controller.isDown(set, action)
end
-- Callbacks from LÖVE2D
+-- Load gamepad mappings from db file and init module
+function Controller.load()
+ love.joystick.loadGamepadMappings("gamecontrollerdb.txt")
+ Controller.registerSet("left", "right", "up", "down", "return", "rshift")
+ Controller.registerSet("a", "d", "w", "s", "g", "h")
+end
+
-- Create new sets when new joystick is added
function Controller.joystickadded(joystick)
Controller.registerSet("dpleft", "dpright", "dpup", "dpdown", "a", "b", joystick)
end
-- Gamepad input callbacks
+function Controller.gamepadaxis(joystick, axis, value)
+ print(joystick, axis, value)
+end
function Controller.gamepadpressed(joystick, key)
local set, action = Controller.testSets(key, joystick)
print(joystick, set, action, key)
diff --git a/main.lua b/main.lua
index 837e156..cb66aa0 100644
--- a/main.lua
+++ b/main.lua
@@ -55,9 +55,7 @@ function love.load()
Font:setLineHeight(9/16)
love.graphics.setFont(Font)
-- Controller
- love.joystick.loadGamepadMappings("gamecontrollerdb.txt")
- Controller.registerSet("left", "right", "up", "down", "return", "rshift")
- Controller.registerSet("a", "d", "w", "s", "g", "h")
+ Controller.load()
-- Scene
Scene = Menu:new()
end
@@ -78,6 +76,7 @@ function love.draw()
end
-- Pass input to Controller
function love.joystickadded(joystick) Controller.joystickadded(joystick) end
+function love.gamepadaxis(joystick, axis, value) Controller.gamepadaxis(joystick, axis, value) end
function love.gamepadpressed(joystick, key) Controller.gamepadpressed(joystick, key) end
function love.gamepadreleased(joystick, key) Controller.gamepadreleased(joystick, key) end
function love.keypressed(key) Controller.keypressed(key) end