diff options
-rw-r--r-- | player.lua | 8 |
1 files changed, 6 insertions, 2 deletions
@@ -41,7 +41,9 @@ Player = { controlset = nil, -- HUD portrait_sprite = nil, - portrait_sheet = require "portraits", + portrait_frame = nil, + portrait_sheet = require "nautsicons", + portrait_box = love.graphics.newQuad( 0, 15, 32,32, 80,130), -- Sounds sfx = require "sounds" } @@ -70,6 +72,7 @@ function Player:new (game, world, x, y, name) -- Portrait load for first object created if self.portrait_sprite == nil then self.portrait_sprite = love.graphics.newImage("assets/portraits.png") + self.portrait_frame = love.graphics.newImage("assets/menu.png") end return o end @@ -319,7 +322,8 @@ function Player:drawHUD(x,y,scale,elevation) -- hud displays only if player is alive if self.alive then love.graphics.setColor(255,255,255,255) - love.graphics.draw(self.portrait_sprite, self.portrait_sheet[self.name].normal, x*scale, y*scale, 0, scale, scale) + love.graphics.draw(self.portrait_frame, self.portrait_box, (x)*scale, (y)*scale, 0, scale, scale) + love.graphics.draw(self.portrait_sprite, self.portrait_sheet[self.name], (x+2)*scale, (y+3)*scale, 0, scale, scale) local dy = 30 * elevation love.graphics.setFont(Font) love.graphics.print((self.combo*10).."%",(x+2)*scale,(y-3+dy)*scale,0,scale,scale) |