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-rw-r--r--not/Hero.lua11
1 files changed, 5 insertions, 6 deletions
diff --git a/not/Hero.lua b/not/Hero.lua
index d9b0636..729826d 100644
--- a/not/Hero.lua
+++ b/not/Hero.lua
@@ -3,14 +3,13 @@
-- Collision category: [2]
Hero = require "not.PhysicalBody":extends()
--- Movement
+-- Few are left...
Hero.jumpTimer = 0.16
Hero.jumpCounter = 2
--- Statics
-Hero.portrait_sheet = getNautsIconsList()
-Hero.portrait_box = love.graphics.newQuad(0, 15, 32,32, 80,130)
Hero.sfx = require "config.sounds"
+Hero.QUAD_PORTRAITS = getNautsIconsList()
+Hero.QUAD_FRAME = love.graphics.newQuad(0, 15, 32,32, 80,130)
Hero.IMAGE_PORTRAITS = nil
Hero.IMAGE_FRAME = nil
Hero.MAX_VELOCITY = 105
@@ -178,8 +177,8 @@ function Hero:drawHUD (x,y,scale,elevation)
-- hud displays only if player is alive
if self.isAlive then
love.graphics.setColor(255,255,255,255)
- love.graphics.draw(self.IMAGE_FRAME, self.portrait_box, (x)*scale, (y)*scale, 0, scale, scale)
- love.graphics.draw(self.IMAGE_PORTRAITS, self.portrait_sheet[self.name], (x+2)*scale, (y+3)*scale, 0, scale, scale)
+ love.graphics.draw(self.IMAGE_FRAME, self.QUAD_FRAME, (x)*scale, (y)*scale, 0, scale, scale)
+ love.graphics.draw(self.IMAGE_PORTRAITS, self.QUAD_PORTRAITS[self.name], (x+2)*scale, (y+3)*scale, 0, scale, scale)
local dy = 30 * elevation
love.graphics.setFont(Font)
love.graphics.print((self.combo).."%",(x+2)*scale,(y-3+dy)*scale,0,scale,scale)