diff options
-rw-r--r-- | menu.lua | 70 |
1 files changed, 56 insertions, 14 deletions
@@ -55,17 +55,62 @@ function Menu:newSelector() selector:setPosition(x, y) end +-- Selectors tables getters +-- active: with controller; inactive: without controller +function Menu:getSelectorsAll() + return self.selectors +end +function Menu:getSelectorsActive() + local t = {} + for _,selector in pairs(self.selectors) do + if selector:getController() ~= nil then + table.insert(t, selector) + end + end + return t +end +function Menu:getSelectorsInactive() + local t = {} + for _,selector in pairs(self.selectors) do + if selector:getController() == nil then + table.insert(t, selector) + end + end + return t +end + +-- Selectors numbers getters +function Menu:getSelectorsNumberAll() + return #self.selectors +end +function Menu:getSelectorsNumberActive() + local n = 0 + for _,selector in pairs(self.selectors) do + if selector:getController() ~= nil then + n = n + 1 + end + end + return n +end +function Menu:getSelectorsNumberInactive() + local n = 0 + for _,selector in pairs(self.selectors) do + if selector:getController() == nil then + n = n + 1 + end + end + return n +end + +-- Header get bounce move function Menu:getBounce(f) local f = f or 1 return math.sin(self.header_move*f*math.pi) end --- +-- Draw function Menu:draw() - for _,selector in pairs(self.selectors) do - selector:draw() - end - for _,selector in pairs(self.selected) do + for _,selector in pairs(self:getSelectorsAll()) do selector:draw() end local countdown, _ = math.modf(self.countdown) @@ -85,10 +130,11 @@ function Menu:draw() love.graphics.printf("Use W,S,A,D,G,H or Arrows,Enter,Rshift or Gamepad\n\nA game by Awesomenauts Community\nSeltzy, ParaDoX, MilkingChicken, Burningdillo, Bronkey, Aki\nBased on a game by Jan Willem Nijman, Paul Veer and Bits_Beats XOXO", (w/2)*scale, (h-42)*scale, 336, "center", 0, scale, scale, 168, 4) end +-- Upadte function Menu:update(dt) local state = true - if #self.selected > 1 then - for _,selector in pairs(self.selected) do + if self:getSelectorsNumberActive() > 1 then + for _,selector in pairs(self:getSelectorsActive()) do state = state and selector.state end else @@ -119,15 +165,13 @@ end -- function Menu:unselectSelector(selector) local i = 0 - for _,v in pairs(self.selected) do + for _,v in pairs(self:getSelectorsActive()) do if v == selector then i = _ break end end if i ~= 0 then - table.remove(self.selected, i) - table.insert(self.selectors, selector) self:assignController(selector:getController()) selector:clear() end @@ -139,10 +183,8 @@ function Menu:assignController(controller) end function Menu:controllerPressed(control, controller) - local selector = self.selectors[1] + local selector = self:getSelectorsInactive()[1] if selector ~= nil then - table.remove(self.selectors, 1) - table.insert(self.selected, selector) selector:assignController(controller) selector:controllerPressed(control) end @@ -154,7 +196,7 @@ end function Menu:getNauts() local nauts = {} - for _,selector in pairs(self.selected) do + for _,selector in pairs(self:getSelectorsActive()) do table.insert(nauts, {selector:getSelectionName(), selector:getController()}) end return nauts |