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-rw-r--r--player.lua8
1 files changed, 4 insertions, 4 deletions
diff --git a/player.lua b/player.lua
index 40d091c..f4f97d0 100644
--- a/player.lua
+++ b/player.lua
@@ -384,16 +384,16 @@ function Player:hit(direction)
-- actual punch
local fixture
if direction == "left" then
- fixture = love.physics.newFixture(self.body, love.physics.newPolygonShape(-6,-6, -20,-6, -20,6, -6,6), 0)
+ fixture = love.physics.newFixture(self.body, love.physics.newPolygonShape(-2,-6, -20,-6, -20,6, -2,6), 0)
end
if direction == "right" then
- fixture = love.physics.newFixture(self.body, love.physics.newPolygonShape(6,-6, 20,-6, 20,6, 6,6), 0)
+ fixture = love.physics.newFixture(self.body, love.physics.newPolygonShape(2,-6, 20,-6, 20,6, 2,6), 0)
end
if direction == "up" then
- fixture = love.physics.newFixture(self.body, love.physics.newPolygonShape(-8,-7, -8,-20, 8,-20, 8,-7), 0)
+ fixture = love.physics.newFixture(self.body, love.physics.newPolygonShape(-8,-4, -8,-20, 8,-20, 8,-4), 0)
end
if direction == "down" then
- fixture = love.physics.newFixture(self.body, love.physics.newPolygonShape(-8,7, -8,20, 8,20, 8,7), 0)
+ fixture = love.physics.newFixture(self.body, love.physics.newPolygonShape(-8,4, -8,20, 8,20, 8,4), 0)
end
fixture:setSensor(true)
fixture:setCategory(3)