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author | Aki <nthirtyone@gmail.com> | 2016-08-15 01:23:14 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2016-08-15 01:23:14 +0200 |
commit | 0e785f506b070b1dcd5587cc0641313daaa6e53b (patch) | |
tree | 2007916391c469bf0c47310062defe69b093bdc9 /world.lua | |
parent | 49f485d298593526e1cdca5264e1b1b07b35b637 (diff) | |
download | roflnauts-0e785f506b070b1dcd5587cc0641313daaa6e53b.zip roflnauts-0e785f506b070b1dcd5587cc0641313daaa6e53b.tar.gz roflnauts-0e785f506b070b1dcd5587cc0641313daaa6e53b.tar.bz2 |
Game is almost working again
Diffstat (limited to 'world.lua')
-rw-r--r-- | world.lua | 24 |
1 files changed, 15 insertions, 9 deletions
@@ -121,7 +121,7 @@ function World:spawnNauts(...) for _,naut in pairs(nauts) do local x,y = self:getSpawnPosition() local spawn = self:createNaut(x, y, naut[1]) - spawn:assignController(naut[2]) + spawn:assignControlSet(naut[2]) end end @@ -230,6 +230,12 @@ function World:onNautKilled(naut) end end +function World:getBounce(f) + local f = f or 1 + return math.sin(self.win_move*f*math.pi) +end + +-- LÖVE2D callbacks -- Update ZU WARUDO function World:update(dt) -- Physical world @@ -276,12 +282,6 @@ function World:update(dt) self.win_move = self.win_move - 2 end end - -function World:getBounce(f) - local f = f or 1 - return math.sin(self.win_move*f*math.pi) -end - -- Draw function World:draw() -- Camera stuff @@ -372,6 +372,7 @@ function World:draw() end end +-- Box2D callbacks -- beginContact function World.beginContact(a, b, coll) if a:getCategory() == 1 then @@ -390,7 +391,6 @@ function World.beginContact(a, b, coll) end end end - -- endContact function World.endContact(a, b, coll) if a:getCategory() == 1 then @@ -406,11 +406,17 @@ function World:controlpressed(set, action, key) local map = self:getMapName() local nauts = {} for _,naut in pairs(self:getNautsAll()) do - table.insert(nauts, {naut.name, naut.controller}) + table.insert(nauts, {naut.name, naut:getControlSet()}) end local new = World:new(map, nauts) changeScene(new) end + for k,naut in pairs(self:getNautsAll()) do + naut:controlpressed(set, action, key) + end end function World:controlreleased(set, action, key) + for k,naut in pairs(self:getNautsAll()) do + naut:controlpressed(set, action, key) + end end
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