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authorAki <nthirtyone@gmail.com>2016-07-17 11:44:05 +0200
committerAki <nthirtyone@gmail.com>2016-07-17 11:44:05 +0200
commitccb596c7bfe6a83737d3847ca3930c8c1b335297 (patch)
tree0fc7d6ff9c0e8faf1248ebfb6859af4cf8f1b2c3 /player.lua
parent9dbd5f6101234489d74bebef7db8027b34c6a078 (diff)
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Dynamics and movement
Diffstat (limited to 'player.lua')
-rw-r--r--player.lua7
1 files changed, 4 insertions, 3 deletions
diff --git a/player.lua b/player.lua
index 83c9b8c..059269c 100644
--- a/player.lua
+++ b/player.lua
@@ -35,7 +35,7 @@ Player = {
salto = false,
jumpactive = false,
jumpdouble = true,
- jumptimer = 0.14,
+ jumptimer = 0.16,
jumpnumber = 2,
-- Keys
controller = nil,
@@ -198,7 +198,7 @@ function Player:update (dt)
if self.punchdir == 0 then
self.body:setLinearVelocity(0,0)
else
- self.body:setLinearVelocity(32*self.facing,0)
+ self.body:setLinearVelocity(38*self.facing,0)
end
end
@@ -359,6 +359,7 @@ function Player:hit (ox, oy, sx, sy, vx, vy)
end
-- Hittest
+-- Should be replaced with actual sensor; after moving collision callbacks into Player
function Player:testHit (target, ox, oy, sx, sy)
local x, y = self.body:getPosition()
for v=0,2 do
@@ -374,7 +375,7 @@ function Player:damage (horizontal, vertical)
self:createEffect("hit")
local x,y = self.body:getLinearVelocity()
self.body:setLinearVelocity(x,0)
- self.body:applyLinearImpulse((32+12*self.combo)*horizontal, (68+10*self.combo)*vertical + 15)
+ self.body:applyLinearImpulse((42+10*self.combo)*horizontal, (68+10*self.combo)*vertical + 15)
self:changeAnimation("damage")
self.combo = math.min(20, self.combo + 1)
self.punchcd = 0.08