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author | Aki <nthirtyone@gmail.com> | 2016-08-01 11:58:03 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2016-08-01 11:58:03 +0200 |
commit | ba37fefc6794e3a2fb96e732815a7806fda06ed6 (patch) | |
tree | eb9b9aa0d23926eb70cca4066df14b88e2e2e446 /player.lua | |
parent | e1bcab1e723ebaa165f1338fc08972e07495a0df (diff) | |
download | roflnauts-ba37fefc6794e3a2fb96e732815a7806fda06ed6.zip roflnauts-ba37fefc6794e3a2fb96e732815a7806fda06ed6.tar.gz roflnauts-ba37fefc6794e3a2fb96e732815a7806fda06ed6.tar.bz2 |
Spritesheet update and assets clean up
Diffstat (limited to 'player.lua')
-rw-r--r-- | player.lua | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -63,7 +63,7 @@ function Player:new (game, world, x, y, name) o.body:setFixedRotation(true) -- Misc o.name = name or "empty" - o.sprite = newImage("assets/"..o.name..".png") + o.sprite = newImage("assets/nauts/"..o.name..".png") o.world = game -- Animation o.current = o.animations.idle |