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author | Aki <nthirtyone@gmail.com> | 2017-09-10 19:47:12 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-09-10 19:47:12 +0200 |
commit | e6094cf0fddbd8b66426679d79020b06aacb600a (patch) | |
tree | fc7d679352f7bb4634db3c6e228c61590245ef04 /not | |
parent | b74e8f712a11cf57462c51873b1cf505d90623e3 (diff) | |
download | roflnauts-e6094cf0fddbd8b66426679d79020b06aacb600a.zip roflnauts-e6094cf0fddbd8b66426679d79020b06aacb600a.tar.gz roflnauts-e6094cf0fddbd8b66426679d79020b06aacb600a.tar.bz2 |
Camera now uses love.graphics.translate
Diffstat (limited to 'not')
-rw-r--r-- | not/Camera.lua | 18 | ||||
-rw-r--r-- | not/World.lua | 19 |
2 files changed, 23 insertions, 14 deletions
diff --git a/not/Camera.lua b/not/Camera.lua index 79ebd09..cff5d0d 100644 --- a/not/Camera.lua +++ b/not/Camera.lua @@ -1,6 +1,7 @@ --- Used in drawing other stuff in places. Camera = require "not.Object":extends() +-- TODO: Camera would really make use of vec2s (other classes would use them too). function Camera:new (world) self.world = world self.x = 0 @@ -17,12 +18,15 @@ function Camera:new (world) self:setDestination(self:follow()) end --- Drawing offsets -function Camera:getOffsets () - return -self.x,-self.y +function Camera:translate () + love.graphics.push() + love.graphics.translate(-self.x*getScale(), -self.y*getScale()) +end + +function Camera:pop () + love.graphics.pop() end --- Position function Camera:setPosition (x, y) local x = x or 0 local y = y or 0 @@ -37,7 +41,6 @@ function Camera:getPositionScaled () return self.x*getScale(), self.y*getScale() end --- Destination function Camera:setDestination (x, y) local x = x or 0 local y = y or 0 @@ -48,14 +51,13 @@ function Camera:getDestination () return self.dest_x, self.dest_y end --- Translate points function Camera:translatePosition (x, y) local x = x or 0 local y = y or 0 return (x-self.x)*getScale(), (y-self.y)*getScale() end -function Camera:translatePoints(...) +function Camera:translatePoints (...) local a = {...} local r = {} local x,y = self:getOffsets() @@ -96,7 +98,6 @@ function Camera:startShake () self.origin_x, self.origin_y = self:getPosition() end --- Move follow function Camera:follow () local map = self.world.map local sum_x,sum_y,i = map.center.x, map.center.y, 1 @@ -114,7 +115,6 @@ function Camera:follow () return x,y end --- Update function Camera:update (dt) if self.timer > 0 then self.timer = self.timer - dt diff --git a/not/World.lua b/not/World.lua index ae00b48..6aee966 100644 --- a/not/World.lua +++ b/not/World.lua @@ -220,11 +220,15 @@ function World:update (dt) end function World:draw () - local offset_x, offset_y = self.camera:getOffsets() + -- TODO: Offests are here to keep compatibility. + local offset_x, offset_y = 0, 0 local scale = getScale() local scaler = getRealScale() -- TODO: Prototype of layering. See `World@new`. + -- TODO: Camera rewrite in progress. + self.camera:translate() + for _,entity in pairs(self.entities) do if entity:is(Decoration) then if entity.layer == 1 then @@ -248,12 +252,21 @@ function World:draw () entity:draw(offset_x, offset_y, scale, debug) end + self.camera:pop() love.graphics.setCanvas() + for _,layer in ipairs(self.layers) do layer:draw() layer:clear() end + -- TODO: Just move heroes' tags to front layer. + self.camera:translate() + for _,naut in pairs(self:getNautsAlive()) do + naut:drawTag(offset_x, offset_y, scale) + end + self.camera:pop() + if debug then local c = self.camera local w, h = love.graphics.getWidth(), love.graphics.getHeight() @@ -280,10 +293,6 @@ function World:draw () love.graphics.line(x1,y1,x2,y2) end - for _,naut in pairs(self:getNautsAlive()) do - naut:drawTag(offset_x, offset_y, scale) - end - for _,naut in pairs(self:getNautsAll()) do -- I have no idea where to place them T_T -- let's do: bottom-left, bottom-right, top-left, top-right |