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authorAki <nthirtyone@gmail.com>2017-09-05 00:34:06 +0200
committerAki <nthirtyone@gmail.com>2017-09-05 00:34:06 +0200
commitc0589d55340b948f107c7317f0f216e6ef408792 (patch)
tree171d0b40333c52350f9d6b09caa56c642dbd513b /not
parent0e79f3ecbb0dca43aad166a718f58484afabe712 (diff)
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That will draw content for selector's box for now
Diffstat (limited to 'not')
-rw-r--r--not/Selector.lua6
1 files changed, 5 insertions, 1 deletions
diff --git a/not/Selector.lua b/not/Selector.lua
index c6ab810..d6910fe 100644
--- a/not/Selector.lua
+++ b/not/Selector.lua
@@ -98,7 +98,6 @@ function Selector:getShapeString ()
end
end
--- TODO: Selector draw is missing box content drawing.
function Selector:draw (scale)
local x, y = self:getPosition()
local w, h = self:getSize()
@@ -111,6 +110,11 @@ function Selector:draw (scale)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(self.atlas, self.quads[self:getShapeString()][boxType], x*scale, y*scale, 0, scale, scale)
+ -- TODO: That is one way to draw icon for selected value. Find better one. See: `config/menus/host`.
+ if self.icons_atlas and self.icons_quads then
+ love.graphics.draw(self.icons_atlas, self.icons_quads[self.index], (x+2)*scale, (y+3)*scale, 0, scale, scale)
+ end
+
if self.focused then
local dy = (h-6)/2
local al, ar = self.quads.arrow_r, self.quads.arrow_l