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author | Aki <nthirtyone@gmail.com> | 2017-04-06 19:59:51 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-04-06 19:59:51 +0200 |
commit | a013d70115171764ce0941fbbe18a5447447a7eb (patch) | |
tree | d284c3c331bbe144d61ebeab9cf86ce58b4b253a /not | |
parent | 8190d59e7bbac7835e9cecf5229247900b21f84a (diff) | |
download | roflnauts-a013d70115171764ce0941fbbe18a5447447a7eb.zip roflnauts-a013d70115171764ce0941fbbe18a5447447a7eb.tar.gz roflnauts-a013d70115171764ce0941fbbe18a5447447a7eb.tar.bz2 |
Settings moved to /not/, cleaned-up a bit
Diffstat (limited to 'not')
-rw-r--r-- | not/Settings.lua | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/not/Settings.lua b/not/Settings.lua new file mode 100644 index 0000000..e3316f9 --- /dev/null +++ b/not/Settings.lua @@ -0,0 +1,72 @@ +--- `Settings` +-- Stores, loads, saves and changes game settings including Controller sets. +Settings = { + current = {} +} + +function Settings.load() + if Controller then + if not love.filesystem.exists("settings") then + local def = love.filesystem.newFile("settings.default") + local new = love.filesystem.newFile("settings") + new:open("w") def:open("r") + new:write(def:read()) + new:close() def:close() + end + local getSettings = love.filesystem.load("settings") + Settings.current = getSettings() + Controller.reset() + local joysticksList = love.joystick.getJoysticks() -- local list for editing + for _,set in pairs(Settings.current) do + local isJoystick = set[7] + local joystick + if isJoystick then + -- take and remove first joystick from list + joystick = joysticksList[1] + table.remove(joysticksList, 1) + end + if not isJoystick or joystick then + Controller.registerSet(set[1], set[2], set[3], set[4], set[5], set[6], joystick) + end + end + end +end + +function Settings.save() + local new = love.filesystem.newFile("settings") + local sets = Settings.current + local string = "return {\n" + for i,set in pairs(sets) do + string = string .. "\t{" + for j,word in pairs(set) do + if j ~= 7 then + string = string .. "\"" .. word .. "\", " + else + if word then + string = string .. "true" + else + string = string .. "false" + end + end + end + string = string .. "},\n" + end + string = string .. "}" + new:open("w") + new:write(string) + new:close() +end + +function Settings.change(n, left, right, up, down, attack, jump, joystick) + local bool + if joystick then + bool = true + else + bool = false + end + -- Save current settings + Settings.current[n] = {left, right, up, down, attack, jump, bool} + Settings.save() + -- Load settings + Settings.load() +end |