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author | Aki <nthirtyone@gmail.com> | 2017-07-12 16:00:51 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-07-12 16:00:51 +0200 |
commit | 9af261cd204b999e6b2b5a44d5c5eb768f84c49d (patch) | |
tree | b5465cd344f01329c0d027b5345a23e15e1e2bc7 /not | |
parent | 6c6e2fe6ec84ec57f6336fa9d6e4136c0e1c9513 (diff) | |
download | roflnauts-9af261cd204b999e6b2b5a44d5c5eb768f84c49d.zip roflnauts-9af261cd204b999e6b2b5a44d5c5eb768f84c49d.tar.gz roflnauts-9af261cd204b999e6b2b5a44d5c5eb768f84c49d.tar.bz2 |
Created Scene class
extended SceneManager a little bit to support multiple scenes
Diffstat (limited to 'not')
-rw-r--r-- | not/Menu.lua | 2 | ||||
-rw-r--r-- | not/Scene.lua | 32 | ||||
-rw-r--r-- | not/SceneManager.lua | 44 | ||||
-rw-r--r-- | not/World.lua | 4 |
4 files changed, 68 insertions, 14 deletions
diff --git a/not/Menu.lua b/not/Menu.lua index 1688166..ea47993 100644 --- a/not/Menu.lua +++ b/not/Menu.lua @@ -1,7 +1,7 @@ --- `Menu` -- It creates single screen of a menu -- I do know that model I used here and in `World` loading configuration files is not flawless but I did not want to rewrite `World`s one but wanted to keep things similar at least in project scope. -Menu = require "not.Object":extends() +Menu = require "not.Scene":extends() Menu.scale = getScale() Menu.elements = --[[{not.Element}]]nil diff --git a/not/Scene.lua b/not/Scene.lua new file mode 100644 index 0000000..c770fe4 --- /dev/null +++ b/not/Scene.lua @@ -0,0 +1,32 @@ +--- `Scene` +Scene = require "not.Object":extends() + +function Scene:new () + self.sleeping = false + self.hidden = false + self.inputDisabled = false +end + +-- Following setters and getters are a little bit too much, I think. But they do follow general coding directions. +function Scene:setSleeping (sleeping) + self.sleeping = sleeping +end +function Scene:isSleeping () + return self.sleeping +end + +function Scene:setHidden (hidden) + self.hidden = hidden +end +function Scene:isHidden () + return self.hidden +end + +function Scene:setInputDisabled (inputDisabled) + self.inputDisabled = inputDisabled +end +function Scene:isInputDisabled () + return self.inputDisabled +end + +return Scene diff --git a/not/SceneManager.lua b/not/SceneManager.lua index 2e429c2..c9a8e20 100644 --- a/not/SceneManager.lua +++ b/not/SceneManager.lua @@ -3,31 +3,55 @@ -- TODO: Extend functionality for more than one active scene (eg. overlay menu). SceneManager = require "not.Object":extends() +function SceneManager:new () + self.scenes = {} +end + +-- This function should be removed when multiple scenes will be handled properly by SceneManager and other things. function SceneManager:changeScene (scene) - if self.scene ~= nil then - self.scene:delete() - end - self.scene = scene + table.remove(self.scenes, #self.scenes) + return self:addScene(scene) +end + +function SceneManager:addScene (scene) + table.insert(self.scenes, scene) + return scene end -function SceneManager:getScene () - return self.scene +function SceneManager:getAllScenes () + return self.scenes end function SceneManager:update (dt) - self:getScene():update(dt) + for _,scene in pairs(self:getAllScenes()) do + if not scene:isSleeping() then + scene:update(dt) + end + end end function SceneManager:draw () - self:getScene():draw() + for _,scene in pairs(self:getAllScenes()) do + if not scene:isHidden() then + scene:draw() + end + end end function SceneManager:controlpressed (set, action, key) - self:getScene():controlpressed(set, action, key) + for _,scene in pairs(self:getAllScenes()) do + if not scene:isInputDisabled() then + scene:controlpressed(set, action, key) + end + end end function SceneManager:controlreleased (set, action, key) - self:getScene():controlreleased(set, action, key) + for _,scene in pairs(self:getAllScenes()) do + if not scene:isInputDisabled() then + scene:controlreleased(set, action, key) + end + end end return SceneManager diff --git a/not/World.lua b/not/World.lua index 8108a8a..65ca59e 100644 --- a/not/World.lua +++ b/not/World.lua @@ -1,9 +1,7 @@ -require "not.Object" - --- `World` -- Used to manage physical world and everything inside it: clouds, platforms, nauts, background etc. -- TODO: Possibly move common parts of `World` and `Menu` to abstract class `Scene`. -World = Object:extends() +World = require "not.Scene":extends() World.world =--[[love.physics.newWorld]]nil World.Nauts =--[[{not.Hero}]]nil |