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authorAki <nthirtyone@gmail.com>2017-04-06 16:16:05 +0200
committerAki <nthirtyone@gmail.com>2017-04-06 16:16:05 +0200
commit970655737ce7f497f0725d28605fc296c9923a64 (patch)
tree44091cce2b955bf82eba90db1cb3053a0774fa48 /not
parent2508af1856d4b30678e11fa610c0449bf2135ed0 (diff)
downloadroflnauts-970655737ce7f497f0725d28605fc296c9923a64.zip
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Hotfix for destroyed body crash
Diffstat (limited to 'not')
-rw-r--r--not/Player.lua4
-rw-r--r--not/World.lua2
2 files changed, 2 insertions, 4 deletions
diff --git a/not/Player.lua b/not/Player.lua
index 719b77e..30057bb 100644
--- a/not/Player.lua
+++ b/not/Player.lua
@@ -43,9 +43,9 @@ end
-- Update of `Player`.
function Player:update (dt)
- local x, y = self:getLinearVelocity()
Hero.update(self, dt) -- TODO: It would be probably a good idea to add return to update functions to terminate if something goes badly in parent's update.
-
+ if self.body:isDestroyed() then return end
+ local x, y = self:getLinearVelocity()
-- Jumping.
if self.isJumping and self.jumpTimer > 0 then
self:setLinearVelocity(x,-160)
diff --git a/not/World.lua b/not/World.lua
index 6e57ac1..d234413 100644
--- a/not/World.lua
+++ b/not/World.lua
@@ -11,7 +11,6 @@ World = {
Effects = nil,
Rays = nil,
camera = nil,
- isActive = true,
-- cloud generator
clouds_delay = 5,
-- Map
@@ -234,7 +233,6 @@ end
-- LÖVE2D callbacks
-- Update ZU WARUDO
function World:update (dt)
-
self.world:update(dt)
self.camera:update(dt)
-- Engine world: Nauts, Grounds (kek) and Decorations - all Animateds (top kek)