diff options
author | Aki <nthirtyone@gmail.com> | 2017-04-03 17:20:55 +0200 |
---|---|---|
committer | Aki <nthirtyone@gmail.com> | 2017-04-03 17:20:55 +0200 |
commit | bda0f791d64178904e655f74efce24a2f3fc2f96 (patch) | |
tree | 23657c3aff5d463bc8620e5aa73848e3af400ef8 /not | |
parent | fcc6dc19b495fbf21a803f10f7c4cec41d4f8a49 (diff) | |
download | roflnauts-bda0f791d64178904e655f74efce24a2f3fc2f96.zip roflnauts-bda0f791d64178904e655f74efce24a2f3fc2f96.tar.gz roflnauts-bda0f791d64178904e655f74efce24a2f3fc2f96.tar.bz2 |
Position, Fixture, Body init moved from Hero to PhysicalBody
Diffstat (limited to 'not')
-rw-r--r-- | not/Hero.lua | 21 | ||||
-rw-r--r-- | not/PhysicalBody.lua | 25 |
2 files changed, 32 insertions, 14 deletions
diff --git a/not/Hero.lua b/not/Hero.lua index c9250e0..4654b33 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -55,19 +55,18 @@ function Hero:init (name, world, x, y) local fileName = name or Hero.name -- INITIAL from metatable local imagePath = string.format("assets/nauts/%s.png", fileName) PhysicalBody.init(self, world, x, y, imagePath) + self:setBodyType("dynamic") + self:setBodyFixedRotation(true) -- TODO: probably should be removed or heavily changed. self.world = world self.punchcd = 0 -- TODO: move following lines to PhysicalBody, cut if not needed, refectorize to subfunctions in target class. local group = -1-#world.Nauts - self.body = love.physics.newBody(world.world, x, y, "dynamic") - self.shape = love.physics.newRectangleShape(10, 16) - self.fixture = love.physics.newFixture(self.body, self.shape, 8) - self.fixture:setUserData(self) - self.fixture:setCategory(2) - self.fixture:setMask(2) - self.fixture:setGroupIndex(group) - self.body:setFixedRotation(true) + local fixture = self:addFixture({-5,-8, 5,-8, 5,8, -5,8}, 8) + fixture:setUserData(self) + fixture:setCategory(2) + fixture:setMask(2) + fixture:setGroupIndex(group) -- Actual `Hero` initialization. self.name = name self:setAnimationsList(require("animations")) @@ -296,7 +295,6 @@ end function Hero:draw (offset_x, offset_y, scale, debug) if not self.alive then return end PhysicalBody.draw(self, offset_x, offset_y, scale, debug) - -- debug draw if debug then for _,fixture in pairs(self.body:getFixtureList()) do @@ -315,11 +313,6 @@ function Hero:draw (offset_x, offset_y, scale, debug) end end --- getPosition -function Hero:getPosition () - return self.body:getPosition() -end - -- Draw HUD of `Hero` -- elevation: 1 bottom, 0 top function Hero:drawHUD (x,y,scale,elevation) diff --git a/not/PhysicalBody.lua b/not/PhysicalBody.lua index bbea3ac..54d334f 100644 --- a/not/PhysicalBody.lua +++ b/not/PhysicalBody.lua @@ -20,6 +20,31 @@ end -- Initializator of `PhysicalBody`. function PhysicalBody:init (world, x, y, imagePath) Sprite.init(self, imagePath) + self.body = love.physics.newBody(world.world, x, y) +end + +-- Add new fixture to body. +function PhysicalBody:addFixture (shape, density) + local shape = love.physics.newPolygonShape(shape) + local fixture = love.physics.newFixture(self.body, shape, density) + return fixture +end + +-- Position-related methods. +function PhysicalBody:getPosition () + return self.body:getPosition() +end +function PhysicalBody:setPosition (x, y) + self.body:setPosition(x, y) +end + +-- Various setters from Body. +-- type: BodyType ("static", "dynamic", "kinematic") +function PhysicalBody:setBodyType (type) + self.body:setType(type) +end +function PhysicalBody:setBodyFixedRotation (bool) + self.body:setFixedRotation(bool) end -- Update of `PhysicalBody`. |