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author | Aki <nthirtyone@gmail.com> | 2017-06-28 21:18:09 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-06-28 21:18:09 +0200 |
commit | b5c3f635128845baa6fdc738df44c5fe88b3db82 (patch) | |
tree | 73fa4bc18453615209d9237fc36b3015a7de9859 /not | |
parent | 75e30a649bd41029e48344969225e8ff329a86b4 (diff) | |
download | roflnauts-b5c3f635128845baa6fdc738df44c5fe88b3db82.zip roflnauts-b5c3f635128845baa6fdc738df44c5fe88b3db82.tar.gz roflnauts-b5c3f635128845baa6fdc738df44c5fe88b3db82.tar.bz2 |
Fixed animation bug for Player on walking combination
Diffstat (limited to 'not')
-rw-r--r-- | not/Player.lua | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/not/Player.lua b/not/Player.lua index 5d108ce..34f57eb 100644 --- a/not/Player.lua +++ b/not/Player.lua @@ -134,10 +134,11 @@ function Player:controlreleased (set, action, key) end -- Walking if (action == "left" or action == "right") then - self.isWalking = false - if not (self:isControlDown("left") or self:isControlDown("right")) and - self.current == self.animations.walk then - self:setAnimation("default") + if not (self:isControlDown("left") or self:isControlDown("right")) then + self.isWalking = false + if self.current == self.animations.walk then + self:setAnimation("default") + end end end end |