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author | Aki <nthirtyone@gmail.com> | 2017-04-06 18:30:42 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-04-06 18:30:42 +0200 |
commit | 9a5b629d8c1719af62667235c59950862b46b771 (patch) | |
tree | 78b61e203238928776dc65877b6cf09906349857 /not | |
parent | 39426c857b46d01d132f95cd991f5ceff2308d81 (diff) | |
download | roflnauts-9a5b629d8c1719af62667235c59950862b46b771.zip roflnauts-9a5b629d8c1719af62667235c59950862b46b771.tar.gz roflnauts-9a5b629d8c1719af62667235c59950862b46b771.tar.bz2 |
World clean-up init and table
Diffstat (limited to 'not')
-rw-r--r-- | not/World.lua | 36 |
1 files changed, 14 insertions, 22 deletions
diff --git a/not/World.lua b/not/World.lua index d234413..579fff2 100644 --- a/not/World.lua +++ b/not/World.lua @@ -2,15 +2,14 @@ -- Used to manage physical world and everything inside it: clouds, platforms, nauts, background etc. -- TODO: Possibly move common parts of `World` and `Menu` to abstract class `Scene`. World = { - -- inside - world = nil, - Nauts = nil, - Platforms = nil, - Clouds = nil, - Decorations = nil, - Effects = nil, - Rays = nil, - camera = nil, + world = --[[love.physics.newWorld]]nil, + Nauts = --[[{not.Hero}]]nil, + Platforms = --[[{not.Platform}]]nil, + Clouds = --[[{not.Cloud}]]nil, + Decorations = --[[{not.Decoration}]]nil, + Effects = --[[{not.Effect}]]nil, + Rays = --[[{not.Ray}]]nil, + camera = --[[not.Camera]]nil, -- cloud generator clouds_delay = 5, -- Map @@ -34,7 +33,6 @@ require "not.Decoration" require "not.Ray" -- Constructor of `World` ZA WARUDO! --- TODO: push stuff to initialization method. function World:new (map, nauts) local o = setmetatable({}, self) o:init(map, nauts) @@ -47,19 +45,13 @@ function World:init (map, nauts) love.physics.setMeter(64) self.world = love.physics.newWorld(0, 9.81*64, true) self.world:setCallbacks(self.beginContact, self.endContact) - -- Tables for entities. TODO: DEAR DEER, do you see it? - local n = {} - self.Nauts = n - local p = {} + -- Tables for entities. TODO: It is still pretty bad! + self.Nauts = {} self.Platforms = {} - local c = {} - self.Clouds = c - local e = {} - self.Effects = e - local d = {} - self.Decorations = d - local r = {} - self.Rays = r + self.Clouds = {} + self.Effects = {} + self.Decorations = {} + self.Rays = {} -- Random init; TODO: use LOVE2D's random. math.randomseed(os.time()) -- Map and misc. |