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authorAki <nthirtyone@gmail.com>2017-09-11 19:22:18 +0200
committerAki <nthirtyone@gmail.com>2017-09-11 19:22:18 +0200
commit81ec1a6509b0f349c145dd1b4d40029d141cbd6e (patch)
tree9e8f9211974ca5559d144e43307963972f5c744e /not/World.lua
parent9ddacd0f6481661cdaeab8abf2000b45a296faee (diff)
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Debug drawing changed to use new Camera properly
Diffstat (limited to 'not/World.lua')
-rw-r--r--not/World.lua36
1 files changed, 13 insertions, 23 deletions
diff --git a/not/World.lua b/not/World.lua
index aeed245..63d1182 100644
--- a/not/World.lua
+++ b/not/World.lua
@@ -147,7 +147,7 @@ end
function World:getNautsAll ()
local nauts = {}
for i,entity in ipairs(self.entities) do
- if entity:is(require("not.Hero")) then
+ if entity:is(require("not.Hero")) and not entity.body:isDestroyed() then
table.insert(nauts, entity)
end
end
@@ -271,33 +271,23 @@ function World:draw ()
for _,naut in pairs(self:getNautsAlive()) do
naut:drawTag(offset_x, offset_y, scale)
end
- self.camera:pop()
-
+
if debug then
- local c = self.camera
- local w, h = love.graphics.getWidth(), love.graphics.getHeight()
- -- draw map center
- love.graphics.setColor(130,130,130)
+ local center = self.map.center
+ local ax, ay, bx, by = self.camera:getBoundariesScaled()
+
love.graphics.setLineWidth(1)
love.graphics.setLineStyle("rough")
- local cx, cy = c:getPositionScaled()
- local x1, y1 = c:translatePosition(self.map.center.x, cy)
- local x2, y2 = c:translatePosition(self.map.center.x, cy+h)
- love.graphics.line(x1,y1,x2,y2)
- local x1, y1 = c:translatePosition(cx, self.map.center.y)
- local x2, y2 = c:translatePosition(cx+w, self.map.center.y)
- love.graphics.line(x1,y1,x2,y2)
- -- draw ox, oy
+
+ love.graphics.setColor(130,130,130)
+ love.graphics.line(ax,center.y,bx,center.y)
+ love.graphics.line(center.x,ay,center.x,by)
+
love.graphics.setColor(200,200,200)
- love.graphics.setLineStyle("rough")
- local cx, cy = c:getPositionScaled()
- local x1, y1 = c:translatePosition(0, cy)
- local x2, y2 = c:translatePosition(0, cy+h)
- love.graphics.line(x1,y1,x2,y2)
- local x1, y1 = c:translatePosition(cx, 0)
- local x2, y2 = c:translatePosition(cx+w, 0)
- love.graphics.line(x1,y1,x2,y2)
+ love.graphics.line(ax,0,bx,0)
+ love.graphics.line(0,ay,0,by)
end
+ self.camera:pop()
for _,naut in pairs(self:getNautsAll()) do
-- I have no idea where to place them T_T