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authorAki <nthirtyone@gmail.com>2017-07-12 16:00:51 +0200
committerAki <nthirtyone@gmail.com>2017-07-12 16:00:51 +0200
commit9af261cd204b999e6b2b5a44d5c5eb768f84c49d (patch)
treeb5465cd344f01329c0d027b5345a23e15e1e2bc7 /not/World.lua
parent6c6e2fe6ec84ec57f6336fa9d6e4136c0e1c9513 (diff)
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Created Scene class
extended SceneManager a little bit to support multiple scenes
Diffstat (limited to 'not/World.lua')
-rw-r--r--not/World.lua4
1 files changed, 1 insertions, 3 deletions
diff --git a/not/World.lua b/not/World.lua
index 8108a8a..65ca59e 100644
--- a/not/World.lua
+++ b/not/World.lua
@@ -1,9 +1,7 @@
-require "not.Object"
-
--- `World`
-- Used to manage physical world and everything inside it: clouds, platforms, nauts, background etc.
-- TODO: Possibly move common parts of `World` and `Menu` to abstract class `Scene`.
-World = Object:extends()
+World = require "not.Scene":extends()
World.world =--[[love.physics.newWorld]]nil
World.Nauts =--[[{not.Hero}]]nil