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author | Aki <nthirtyone@gmail.com> | 2017-03-19 03:29:32 +0100 |
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committer | Aki <nthirtyone@gmail.com> | 2017-03-19 03:29:32 +0100 |
commit | 2e352657813b37d17c2215b85189f18a50c099f9 (patch) | |
tree | 8ecbf2a0be065a14e0f679b10987e8b278afb882 /not/Sprite.lua | |
parent | 19e6728c339cb029ab9a6b7762d60abe790b772a (diff) | |
download | roflnauts-2e352657813b37d17c2215b85189f18a50c099f9.zip roflnauts-2e352657813b37d17c2215b85189f18a50c099f9.tar.gz roflnauts-2e352657813b37d17c2215b85189f18a50c099f9.tar.bz2 |
Comments, todos, pretty useless
Diffstat (limited to 'not/Sprite.lua')
-rw-r--r-- | not/Sprite.lua | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/not/Sprite.lua b/not/Sprite.lua index e9eb387..f9a9cb4 100644 --- a/not/Sprite.lua +++ b/not/Sprite.lua @@ -82,6 +82,7 @@ end -- Drawing self to LOVE2D buffer. -- If there is no Quad, it will draw entire image. It won't draw anything if there is no image. -- TODO: it doesn't follow same pattern as `not.Hero.draw`. It should implement so it can be called from `not.World`. +-- TODO: change children if above changes are in effect: `not.Platform`, `not.Decoration`. function Sprite:draw (...) local i, q = self:getImage(), self:getQuad() if i then |