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author | Aki <nthirtyone@gmail.com> | 2017-07-14 21:54:46 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-07-14 21:54:46 +0200 |
commit | 96fef88f56fdcdf95bc5783eb2b3b881ff435ba0 (patch) | |
tree | a07a06c784b1768b323e4bfd551676c1052e617f /not/Scene.lua | |
parent | 9af261cd204b999e6b2b5a44d5c5eb768f84c49d (diff) | |
download | roflnauts-96fef88f56fdcdf95bc5783eb2b3b881ff435ba0.zip roflnauts-96fef88f56fdcdf95bc5783eb2b3b881ff435ba0.tar.gz roflnauts-96fef88f56fdcdf95bc5783eb2b3b881ff435ba0.tar.bz2 |
Background in menu moved to separate class
Weird noise added to menu configs to use single MenuBackground instance
Initial pause menu added
Diffstat (limited to 'not/Scene.lua')
-rw-r--r-- | not/Scene.lua | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/not/Scene.lua b/not/Scene.lua index c770fe4..3324284 100644 --- a/not/Scene.lua +++ b/not/Scene.lua @@ -7,6 +7,10 @@ function Scene:new () self.inputDisabled = false end +function Scene:delete () end +function Scene:update (dt) end +function Scene:draw () end + -- Following setters and getters are a little bit too much, I think. But they do follow general coding directions. function Scene:setSleeping (sleeping) self.sleeping = sleeping |