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author | Aki <nthirtyone@gmail.com> | 2017-07-15 01:12:42 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-07-15 01:12:42 +0200 |
commit | 8226ffafa0d24a0c6e80d5411ab8dea69dc29094 (patch) | |
tree | 71955a317b2de4a3695801089cf75b41460bb360 /not/Scene.lua | |
parent | 64adda89b9c1c53827d56391d5ccd9f0e9a4e93c (diff) | |
download | roflnauts-8226ffafa0d24a0c6e80d5411ab8dea69dc29094.zip roflnauts-8226ffafa0d24a0c6e80d5411ab8dea69dc29094.tar.gz roflnauts-8226ffafa0d24a0c6e80d5411ab8dea69dc29094.tar.bz2 |
Added missing empty functions in Scene
Diffstat (limited to 'not/Scene.lua')
-rw-r--r-- | not/Scene.lua | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/not/Scene.lua b/not/Scene.lua index 3324284..f0e2e34 100644 --- a/not/Scene.lua +++ b/not/Scene.lua @@ -10,6 +10,8 @@ end function Scene:delete () end function Scene:update (dt) end function Scene:draw () end +function Scene:controlpressed (set, action, key) end +function Scene:controlreleased (set, action, key) end -- Following setters and getters are a little bit too much, I think. But they do follow general coding directions. function Scene:setSleeping (sleeping) |