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authorAki <nthirtyone@gmail.com>2017-08-13 02:26:55 +0200
committerAki <nthirtyone@gmail.com>2017-08-13 02:26:55 +0200
commitb1cf14d64a2d3e28683db87190c4b2c7799c259d (patch)
treee45dac5cc6ce5265e3e3e2c914eb7cc92a820b8b /not/Scene.lua
parent0dd01913fe0eefc7ba4bc0797877f40fdedf9315 (diff)
parented62b573417bdc85bec616f6016846b02de4c906 (diff)
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Merge branch 'multi'maps
Diffstat (limited to 'not/Scene.lua')
-rw-r--r--not/Scene.lua38
1 files changed, 38 insertions, 0 deletions
diff --git a/not/Scene.lua b/not/Scene.lua
new file mode 100644
index 0000000..f0e2e34
--- /dev/null
+++ b/not/Scene.lua
@@ -0,0 +1,38 @@
+--- `Scene`
+Scene = require "not.Object":extends()
+
+function Scene:new ()
+ self.sleeping = false
+ self.hidden = false
+ self.inputDisabled = false
+end
+
+function Scene:delete () end
+function Scene:update (dt) end
+function Scene:draw () end
+function Scene:controlpressed (set, action, key) end
+function Scene:controlreleased (set, action, key) end
+
+-- Following setters and getters are a little bit too much, I think. But they do follow general coding directions.
+function Scene:setSleeping (sleeping)
+ self.sleeping = sleeping
+end
+function Scene:isSleeping ()
+ return self.sleeping
+end
+
+function Scene:setHidden (hidden)
+ self.hidden = hidden
+end
+function Scene:isHidden ()
+ return self.hidden
+end
+
+function Scene:setInputDisabled (inputDisabled)
+ self.inputDisabled = inputDisabled
+end
+function Scene:isInputDisabled ()
+ return self.inputDisabled
+end
+
+return Scene