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authorAki <nthirtyone@gmail.com>2017-09-12 17:40:53 +0200
committerAki <nthirtyone@gmail.com>2017-09-12 17:40:53 +0200
commit55cf1f028e58c7d3a3b996c96adea484363abe54 (patch)
treec273ff1f9cabba217c22fcb561718e3874c675c6 /not/Ray.lua
parent939a4dacec3bb1f7acff18f07eff74224ce8ad2c (diff)
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Simplified Ray for now
Diffstat (limited to 'not/Ray.lua')
-rw-r--r--not/Ray.lua30
1 files changed, 3 insertions, 27 deletions
diff --git a/not/Ray.lua b/not/Ray.lua
index 9591591..4ae640a 100644
--- a/not/Ray.lua
+++ b/not/Ray.lua
@@ -15,40 +15,16 @@ function Ray:update (dt)
return false
end
--- TODO: For some reason ray needs these 50s on camera boundaries.
--- TODO: Ray draw should be cleaned-up and exploded into methods if possible.
+-- TODO: Ray should use Camera boundaries just-in-case.
+-- TODO: Ray uses magic numbers.
function Ray:draw ()
love.graphics.setColor(255, 247, 228, 247)
love.graphics.setLineStyle("rough")
love.graphics.setLineWidth(self.delay*160)
- -- point b top-left
- -- point c bottom-right
- -- point d ray start
- -- point e ray end
-
local x, y = self.source:getPosition()
- local bx, by, cx, cy = self.world.camera:getBoundaries()
- local a = y / x
-
- bx = bx - 50
- by = by - 50
- cx = cx + 50
- cy = cy + 50
-
- local dy, dx = bx * a, bx
- if dy < by or dy > cy then
- dy = by
- dx = by / a
- end
-
- local ey, ex = cx * a, cx
- if ey < by or ey > cy then
- ey = cy
- ex = cy / a
- end
- love.graphics.line(dx, dy, ex, ey)
+ love.graphics.line(x, y, -x, -y)
end
return Ray