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author | Aki <nthirtyone@gmail.com> | 2017-08-13 02:26:55 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-08-13 02:26:55 +0200 |
commit | b1cf14d64a2d3e28683db87190c4b2c7799c259d (patch) | |
tree | e45dac5cc6ce5265e3e3e2c914eb7cc92a820b8b /not/Player.lua | |
parent | 0dd01913fe0eefc7ba4bc0797877f40fdedf9315 (diff) | |
parent | ed62b573417bdc85bec616f6016846b02de4c906 (diff) | |
download | roflnauts-b1cf14d64a2d3e28683db87190c4b2c7799c259d.zip roflnauts-b1cf14d64a2d3e28683db87190c4b2c7799c259d.tar.gz roflnauts-b1cf14d64a2d3e28683db87190c4b2c7799c259d.tar.bz2 |
Merge branch 'multi'maps
Diffstat (limited to 'not/Player.lua')
-rw-r--r-- | not/Player.lua | 49 |
1 files changed, 18 insertions, 31 deletions
diff --git a/not/Player.lua b/not/Player.lua index 2a4b2e6..b0dac75 100644 --- a/not/Player.lua +++ b/not/Player.lua @@ -1,31 +1,15 @@ +require "not.Hero" + --- `Player` -- Special `not.Hero` controllable by a player. -Player = { - -- TODO: move functions and properties related to controls from `not.Hero`. - controllerSet = --[[Controller.sets.*]]nil, -} +-- TODO: move functions and properties related to controls from `not.Hero`. +Player = Hero:extends() --- `Player` is a child of `Hero`. -require "not.Hero" -Player.__index = Player -setmetatable(Player, Hero) +Player.controllerSet =--[[Controller.sets.*]]nil -- Constructor of `Player`. -function Player:new (name, game, x, y) - local o = setmetatable({}, self) - o:init(name, game, x, y) - -- Load portraits statically to `not.Hero`. - -- TODO: this is heresy, put it into `load` method or something similar. - if Hero.portrait_sprite == nil then - Hero.portrait_sprite = love.graphics.newImage("assets/portraits.png") - Hero.portrait_frame = love.graphics.newImage("assets/menu.png") - end - return o -end - --- Initializer of `Player`. -function Player:init (...) - Hero.init(self, ...) +function Player:new (name, x, y, world) + Player.__super.new(self, name, x, y, world) end -- Controller set manipulation. @@ -43,7 +27,7 @@ end -- Update of `Player`. function Player:update (dt) - Hero.update(self, dt) -- TODO: It would be probably a good idea to add return to update functions to terminate if something goes badly in parent's update. + Player.__super.update(self, dt) -- TODO: It would be probably a good idea to add return to update functions to terminate if something goes badly in parent's update. if self.body:isDestroyed() then return end local x, y = self:getLinearVelocity() -- Jumping. @@ -57,7 +41,7 @@ function Player:update (dt) self.facing = -1 self:applyForce(-250, 0) -- Controlled speed limit - if x < -self.max_velocity then + if x < -self.MAX_VELOCITY then self:applyForce(250, 0) end end @@ -65,7 +49,7 @@ function Player:update (dt) self.facing = 1 self:applyForce(250, 0) -- Controlled speed limit - if x > self.max_velocity then + if x > self.MAX_VELOCITY then self:applyForce(-250, 0) end end @@ -74,6 +58,7 @@ end -- Controller callbacks. function Player:controlpressed (set, action, key) if set ~= self:getControllerSet() then return end + self.smoke = false -- TODO: temporary -- Jumping if action == "jump" then if self.jumpCounter > 0 then @@ -137,7 +122,6 @@ function Player:controlpressed (set, action, key) else self:punch("left") end - self.punchdir = 1 end end end @@ -150,10 +134,13 @@ function Player:controlreleased (set, action, key) end -- Walking if (action == "left" or action == "right") then - self.isWalking = false - if not (self:isControlDown("left") or self:isControlDown("right")) and - self.current == self.animations.walk then - self:setAnimation("default") + if not (self:isControlDown("left") or self:isControlDown("right")) then + self.isWalking = false + if self.current == self.animations.walk then + self:setAnimation("default") + end end end end + +return Player |