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authorAki <nthirtyone@gmail.com>2017-04-05 18:43:14 +0200
committerAki <nthirtyone@gmail.com>2017-04-05 18:43:14 +0200
commit8e11bf89f1abe547c30f7d5ac39bf0d7ed555f7e (patch)
tree669d36f990176531c6687924a2a9f64f3068fc3b /not/Player.lua
parent5c51b6e4d39bc55887f94dc65e58fd1765d86c1c (diff)
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Some of World's create methods are now following new parameter orders of entities constructors
Diffstat (limited to 'not/Player.lua')
-rw-r--r--not/Player.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/not/Player.lua b/not/Player.lua
index 373505d..5fc2adc 100644
--- a/not/Player.lua
+++ b/not/Player.lua
@@ -12,7 +12,7 @@ setmetatable(Player, Hero)
-- Constructor of `Player`.
-- TODO: I'm sure it is a duplicate, but `not.World.create*` methods need to pass proper parameters.
-function Player:new (game, world, x, y, name)
+function Player:new (name, game, x, y)
local o = setmetatable({}, self)
o:init(name, game, x, y)
-- Load portraits statically to `not.Hero`.