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author | Aki <nthirtyone@gmail.com> | 2017-04-04 14:30:15 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-04-04 14:30:15 +0200 |
commit | 5c51b6e4d39bc55887f94dc65e58fd1765d86c1c (patch) | |
tree | 6695789c539f3ef748a6180e06211e6b01fab72a /not/Player.lua | |
parent | 10db7a170cf28db93740448bba76f7a9cd452664 (diff) | |
download | roflnauts-5c51b6e4d39bc55887f94dc65e58fd1765d86c1c.zip roflnauts-5c51b6e4d39bc55887f94dc65e58fd1765d86c1c.tar.gz roflnauts-5c51b6e4d39bc55887f94dc65e58fd1765d86c1c.tar.bz2 |
First steps to move player-input logics into Player from Hero
Diffstat (limited to 'not/Player.lua')
-rw-r--r-- | not/Player.lua | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/not/Player.lua b/not/Player.lua index fd1613c..373505d 100644 --- a/not/Player.lua +++ b/not/Player.lua @@ -2,6 +2,7 @@ -- Special `not.Hero` controllable by a player. Player = { -- TODO: move functions and properties related to controls from `not.Hero`. + controlSet = --[[Controller.sets.*]]nil, } -- `Player` is a child of `Hero`. @@ -10,13 +11,28 @@ Player.__index = Player setmetatable(Player, Hero) -- Constructor of `Player`. -function Player:new (...) +-- TODO: I'm sure it is a duplicate, but `not.World.create*` methods need to pass proper parameters. +function Player:new (game, world, x, y, name) local o = setmetatable({}, self) - o:init(...) + o:init(name, game, x, y) + -- Load portraits statically to `not.Hero`. + -- TODO: this is heresy, put it into `load` method or something similar. + if Hero.portrait_sprite == nil then + Hero.portrait_sprite = love.graphics.newImage("assets/portraits.png") + Hero.portrait_frame = love.graphics.newImage("assets/menu.png") + end return o end -- Initializer of `Player`. function Player:init (...) Hero.init(self, ...) -end
\ No newline at end of file +end + +-- Controller set manipulation. +function Player:assignControlSet (set) + self.controlset = set +end +function Player:getControlSet () + return self.controlset +end |