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author | Aki <nthirtyone@gmail.com> | 2017-04-03 17:20:55 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-04-03 17:20:55 +0200 |
commit | bda0f791d64178904e655f74efce24a2f3fc2f96 (patch) | |
tree | 23657c3aff5d463bc8620e5aa73848e3af400ef8 /not/PhysicalBody.lua | |
parent | fcc6dc19b495fbf21a803f10f7c4cec41d4f8a49 (diff) | |
download | roflnauts-bda0f791d64178904e655f74efce24a2f3fc2f96.zip roflnauts-bda0f791d64178904e655f74efce24a2f3fc2f96.tar.gz roflnauts-bda0f791d64178904e655f74efce24a2f3fc2f96.tar.bz2 |
Position, Fixture, Body init moved from Hero to PhysicalBody
Diffstat (limited to 'not/PhysicalBody.lua')
-rw-r--r-- | not/PhysicalBody.lua | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/not/PhysicalBody.lua b/not/PhysicalBody.lua index bbea3ac..54d334f 100644 --- a/not/PhysicalBody.lua +++ b/not/PhysicalBody.lua @@ -20,6 +20,31 @@ end -- Initializator of `PhysicalBody`. function PhysicalBody:init (world, x, y, imagePath) Sprite.init(self, imagePath) + self.body = love.physics.newBody(world.world, x, y) +end + +-- Add new fixture to body. +function PhysicalBody:addFixture (shape, density) + local shape = love.physics.newPolygonShape(shape) + local fixture = love.physics.newFixture(self.body, shape, density) + return fixture +end + +-- Position-related methods. +function PhysicalBody:getPosition () + return self.body:getPosition() +end +function PhysicalBody:setPosition (x, y) + self.body:setPosition(x, y) +end + +-- Various setters from Body. +-- type: BodyType ("static", "dynamic", "kinematic") +function PhysicalBody:setBodyType (type) + self.body:setType(type) +end +function PhysicalBody:setBodyFixedRotation (bool) + self.body:setFixedRotation(bool) end -- Update of `PhysicalBody`. |