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author | Aki <nthirtyone@gmail.com> | 2017-07-16 17:24:09 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-07-16 17:24:09 +0200 |
commit | e39c00b6e26504ba0f5fc4f0129bfceb3afe331f (patch) | |
tree | cf6b608ddc0dbf17afe34ad40f17cf3f6a5cfa25 /not/Menu.lua | |
parent | 73bca2d56b9a95b6b233da8ac466ba1d1f081c76 (diff) | |
download | roflnauts-e39c00b6e26504ba0f5fc4f0129bfceb3afe331f.zip roflnauts-e39c00b6e26504ba0f5fc4f0129bfceb3afe331f.tar.gz roflnauts-e39c00b6e26504ba0f5fc4f0129bfceb3afe331f.tar.bz2 |
Fixed MusicPlayer bug with win and pause menus
Diffstat (limited to 'not/Menu.lua')
-rw-r--r-- | not/Menu.lua | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/not/Menu.lua b/not/Menu.lua index e0e4064..b835777 100644 --- a/not/Menu.lua +++ b/not/Menu.lua @@ -31,9 +31,6 @@ function Menu:new (name) if Menu.sprite == nil then Menu.sprite = love.graphics.newImage("assets/menu.png") end - -- musicPlayer calls should be moved to menu files; see issue with new win screen - musicPlayer:setTrack("menu.ogg") - musicPlayer:play() self.elements = {} self:open(name) end |