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author | Aki <nthirtyone@gmail.com> | 2017-04-06 16:28:21 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-04-06 16:28:21 +0200 |
commit | eff39f1f49d5223cb27b5874f8ac29ce8a2ef85f (patch) | |
tree | bb4cd82d2c63c3aed26b6cc68064b7db7b45c123 /not/Hero.lua | |
parent | 970655737ce7f497f0725d28605fc296c9923a64 (diff) | |
download | roflnauts-eff39f1f49d5223cb27b5874f8ac29ce8a2ef85f.zip roflnauts-eff39f1f49d5223cb27b5874f8ac29ce8a2ef85f.tar.gz roflnauts-eff39f1f49d5223cb27b5874f8ac29ce8a2ef85f.tar.bz2 |
Moved damping back to Hero from Player
Diffstat (limited to 'not/Hero.lua')
-rw-r--r-- | not/Hero.lua | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/not/Hero.lua b/not/Hero.lua index 7c2555a..a22cc2e 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -84,6 +84,23 @@ function Hero:update (dt) self.angle = 0 end + -- Custom linear damping. + if not self.isWalking then + local face = nil + local x, y = self:getLinearVelocity() + if x < -12 then + face = 1 + elseif x > 12 then + face = -1 + else + face = 0 + end + self:applyForce(40*face,0) + if not self.inAir then + self:applyForce(80*face,0) + end + end + -- Could you please die? -- TODO: World/Map function for testing if Point is inside playable area. local m = self.world.map |