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author | Aki <nthirtyone@gmail.com> | 2017-04-04 14:30:15 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-04-04 14:30:15 +0200 |
commit | 5c51b6e4d39bc55887f94dc65e58fd1765d86c1c (patch) | |
tree | 6695789c539f3ef748a6180e06211e6b01fab72a /not/Hero.lua | |
parent | 10db7a170cf28db93740448bba76f7a9cd452664 (diff) | |
download | roflnauts-5c51b6e4d39bc55887f94dc65e58fd1765d86c1c.zip roflnauts-5c51b6e4d39bc55887f94dc65e58fd1765d86c1c.tar.gz roflnauts-5c51b6e4d39bc55887f94dc65e58fd1765d86c1c.tar.bz2 |
First steps to move player-input logics into Player from Hero
Diffstat (limited to 'not/Hero.lua')
-rw-r--r-- | not/Hero.lua | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/not/Hero.lua b/not/Hero.lua index 7b968ab..a0758ee 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -1,5 +1,5 @@ --- `Hero` --- Hero (naut) entity that exists in a game world. +-- Hero (often referred to as: "naut") entity that exists in a game world. -- Collision category: [2] Hero = { -- General and physics @@ -22,8 +22,6 @@ Hero = { isJumping = false, jumpTimer = 0.16, jumpCounter = 2, - -- Keys - controlset = nil, -- Statics portrait_sprite = nil, portrait_frame = nil, @@ -73,15 +71,6 @@ function Hero:init (name, world, x, y) self:createEffect("respawn") end --- Control set managment --- TODO: move these two to `not.Player`. -function Hero:assignControlSet (set) - self.controlset = set -end -function Hero:getControlSet () - return self.controlset -end - -- Update callback of `Hero` -- TODO: Explode this function (method, kek), move controler-related parts to `not.Player`, physics parts to `not.PhysicalBody`. function Hero:update (dt) |